Forum > Announcements > Updates and Tweaks 04/02/25


nicmo
482 posts
4 years old
on (1 year ago)

Hello, everyone, a couple tweaks, some are a bit old as they were introduced a few days ago and i didn't announce. broken heart

  • Managers can now create tournaments, to do so they must add their own funding to the tournament and the minimum amount is 200 Gold.
  • The AVQ limitation was changed to prevent tournament cheating.
    • The AVQ to signup for tournaments is now based on the teams starting 11 AVQ in past tournament participation's.
    • If the calculated AVQ above is worse than the official matches starting 11 AVQ, then the calculated AVQ will be the official starting 11 AVQ.
  • On match reports, you can now see how many times your players are selected for attacking events, these numbers are under the assist and shots columns, so its now Buildups/Key passes/Assists and Attacks/Shots/Shots on target, so you can easily see if a specific player fails a lot of passes/shots or if your attacking duty priority is having a relevant impact on a player or not.
  • Added the fatigue bar in player information page. A full fatigue bar (4500 minutes played) means up to a 20% extra loss of condition during matches.
edited on (2 times)
netracer
42 posts
1 year old
on (1 year ago)

Just to clarify:

  • Added the fatigue bar in player information page. A full fatigue bar (4500 minutes played) means up to a 20% extra loss of condition during matches.

Does this mean 20% extra on of ~2% which would become 2.4% or does it mean ~2% + 20% = 22%?

Stoneisland
215 posts
1 year old
on (1 year ago)

Hi Nicmo, I'm asking you if it's possible to change the tournament funding. I asked in one of my posts to be able to organize tournaments (with a max 1 gold entry and without extra funding) to make it easier for all users to have their reserves play to get the training bonus. Since with the new updates, playing normal friendlies you lose a lot of energy and can't manage the many games of the season. Thanks

SirAlex90
37 posts
1 year old
on (1 year ago)

What do you mean with attacks in "attacks/shot/on target"?

Thanks.

edited on (4 times)
nicmo
482 posts
4 years old
on (1 year ago)

@netracer if a player has a full fatigue bar, instead of losing 2.0 condition in a match he loses 2.4, if he has a 50% full bar then instead of losing 2.0 condition in a match he loses 2.2

Aky
3 posts
1 year old
on (1 year ago)

He he he 

Nice update

Nick
395 posts
1 year old
on (1 year ago)

+++

a perfect measure! to play tournaments correctly and eliminate cheaters!!!

speedtuning
104 posts
1 year old
on (1 year ago)

Very good about upgrades

Stoneisland
215 posts
1 year old
on (1 year ago)

Nicmo, when will you make detailed documentation to help new users??? .... we need to involve, KOB needs new users. Many abandon because they can't understand all the dynamics. Thanks

JUmpingJAckFLash14
177 posts
1 year old
on (1 year ago)

Nicmo about fatigue good job and not to much hard (was afraid when you talk about that)

no need to have 2 full team

What about Natural fitness ?

Fletcher90
81 posts
1 year old
on (1 year ago)

I played 4 games this season and have player that played 374 minutes, is this bug? 4x90 is 360 minutes, or overtime is calculated?

b1c10
103 posts
1 year old
on (1 year ago)

I see silent update about avgq tournament, but anyway great update!yes

Minecodersam
319 posts
1 year old
on (1 year ago)

@fletches one match can be from 91 minutes to 94/95. So if you put avg 3 minutes more every match it's okay

Minecodersam
319 posts
1 year old
on (1 year ago)

good update btw

edited on (1 times)
Juni
35 posts
1 year old
on (1 year ago)

not nice update for avg tournament, i can imagine, for the last game of the tournament i can use my second liner players for the starting 11, and use my main team player at 15' so i can play in lower avg tournament. what you need is not avg of starting 11 but calculate propotionally avg by minutes played of every player.

edited on (1 times)
Joko_jendelaSMP
33 posts
1 year old
on (1 year ago)

nice update with the tournament

however, i suggest to decrease the tournament gold from 200 to 50. But, the total gold for the tournament is 200 that the remaining come from the sign in to tournament. 

Additional for tournament, each player have a change to create only 1 tournament per season, to reduce the transfer gold for each player

 

 

+1 with Juni said

the avg calc should be change from the starting line up to the weighted average.

i think the previous set off the avg already good, to see the 10 match. But, the crucial is the calculation. In evry match, you have a report for how many played per player. And this is as your source to calc the avg.

((avg player 1) * (minutes played player 1))+((avg player 2)+(mintues played player 2)+…+((avg player X)+(minutes played player X)) devided by (total time for that match)

 

this will be more fair and reasonable that all the player avg will be impact the acg as a team. thank you

Minecodersam
319 posts
1 year old
on (1 year ago)

@nicmo you wrong. on match report the attack is on shots section, not assists section

nicmo
482 posts
4 years old
on (1 year ago)

your right Minecodersam, i clarified it.

Not sure why people post suggestions in here... please make your own topics, thanks.

edited on (1 times)
hadras8*
108 posts
1 year old
on (1 year ago)

♥️

edited on (1 times)
GoneGirl
7 posts
1 year old
on (11 months ago)

The tournament can still be cheated by using a player with a low AVQ at the start and playing him for 15 minutes then replacing him with a player with a high AVQ

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