Forum > Announcements > Updates and Tweaks 27/04/26


nicmo
555 posts
4 years old
on (1 month ago)

Hello Managers! 👋

Season 23 is wrapping up and Season 24 brings a packed update, a brand new Items system, fresh ways to interact with your players, modifier rebalancing, and a long-awaited rework of cards and suspensions. Here's what's changing 👇


đŸŸšđŸŸ„ Cards & Suspensions Per Competition

Yellow cards and bans are now tracked separately per competition instead of being shared across everything:

  • League (League + Playoffs)
  • Cup (Domestic Cup + Supercup)
  • Continental (Champions League + Conference League — shared, like real UEFA)
  • International (World Cup, Friendlies)

So a red card in the Champions League no longer makes a player miss a league fixture, and a 2nd-yellow ban in the cup no longer carries over to the league. Yellow accumulators reset at season start; pending bans carry into the new season (just like real football). And for the first time, International discipline is properly enforced, no more sneaking back after a red card.


đŸ—Łïž Player Talks (NEW)

You can now have direct one-on-one conversations with your players from the player info screen. Pick a topic, the AI generates 3 manager lines for you to choose from, and your delivery rolls an accept chance based on the player's hidden personality. Initial topics:

  • Welcome New Player — cancels the "Settling In" penalty for a new signing
  • Comfort Family — cancels the "Family Issue" penalty
  • Motivated — +5% performance for the next official match
  • Cautious Play — silences yellow/red cards for one match (fouls still happen, very low probability of a card)
  • Transfer Player / Fire Player — instant actions

72-hour cooldown per player per topic, plus a shorter team-wide 24h cooldown so it stays a deliberate choice, not a constant click.


🎁 Items System (NEW)

Items are a new reward type that can be earned and spent. The first three items live now:

  • Youth Spawn Discount — % off your next youth spawn
  • Training Boost — instantly add X training progress to a player
  • Second Club Unlock Discount — % off the second-club fee

Items can be awarded as task rewards, and as tournament prizes tied to final position. More items will be added soon and also more ways to earn them.


đŸ„ Training Injuries

Players can now pick up injuries during training sessions, not just in matches. Risk factors:

  • Condition under 90% bumps the risk
  • The INJ trait doubles the base chance
  • A higher Medical Centre level reduces the recovery time of the injury

If your squad already has someone injured, the odds of a second one in the same training cycle are reduced, to keep streaks under control. Recovery typically lands between a few hours and a day and a half.


😮 Lacking Playtime Modifier (NEW)

A new -5% match performance modifier flags players who aren't getting enough playing time:

  • Triggers on players with 10+ scheduled matches at your club this season who missed 60%+ of them (minimum 5 missed)
  • Re-applies hourly while the threshold holds, so giving the player a run of starts clears it
  • Bans, injuries, and players already flagged are excluded so they aren't double-punished

🔁 Modifiers No Longer Stack

If a player would receive a modifier they already have active, the system now extends/refreshes the existing one instead of stacking duplicates. For example, two Man of the Match in a row in the same day don't double the bonus, same effect, longer duration.


đŸŽ™ïž Press Conferences — 1 per Player per Season

Player press conferences are now capped at one per player per season. The Positive Press Release modifier (+5% for a week) was being kept permanently active by repeatedly pressing the same star, which wasn't the intent. Team-level press conferences (every 7 days) are unchanged.


⭐ DED — Dedicated Trait

A new player trait: Dedicated (DED). Dedicated players have extended careers, retirement odds are calculated as if they were 2 years younger, so a DED player typically plays around 2 more seasons before hanging up his boots. The new trait was rolled as a new trait for players ages 25 and younger, so you will find some players with this new trait already.


That's it for Season 24, its a long update, some things are still getting tweaked during the off-season. As always, please report bugs in the forum or Discord.

Good luck in Season 24! đŸ’™âšœ

Errach
51 posts
2 years old
on (1 month ago)

Very solid update 

speedtuning
107 posts
2 years old
on (1 month ago)

Very good. Great updates. 

b1c10
139 posts
2 years old
on (1 month ago)

Wow, extensive update! Great for cards separated each competition... yes

nanomachine
26 posts
2 years old
on (1 month ago)

oh come on, just have INJ trait, 100% condition, and got 26 hours injury just from training

Thuru
528 posts
2 years old
on (1 month ago)

Good update.

however where can I find the items and player talks?

Minecodersam
341 posts
2 years old
on (1 month ago)

the injury in training occurs only when you increase skill or when you rest him too?

b1c10
139 posts
2 years old
on (1 month ago)

Thuru

Good update.

however where can I find the items and player talks?

@Thuru

Items:

  • Click in your photo profile, will appear "Items" menu

Player Talks:

  • Click on Player in your team -> Tab "Manage"  -> you will see actions.
Kasyade
39 posts
9 months old
on (1 month ago)

I think it's the best update since I started playing.

However, the injuries to the youth players, while realistic, make you question how worthwhile it is to invest in them.

If their development is already limited, adding another limitation just doesn't sit right with me.

JUmpingJAckFLash14
208 posts
2 years old
on (1 month ago)

Good job really

-but for the more injury its not the right time i think. Now we need more players to cover more injury, PB is the market is lack of players (dont count over price players)

-For the talk one-to-one its free ?

-For reduce the risk of injury depending of the level of Medcial center : do you have a % per level.

 

So lets go but will be more hard for medium player:)

Twente47
81 posts
2 years old
on (1 month ago)

Where can I find the item menu?

Skajek
10 posts
1 year old
on (1 month ago)

Good update , I like it!

Thuru
528 posts
2 years old
on (1 month ago)

Anyway I think dat INJ players shall be very cheap because almost nobody want them.

Can be handy that high NF would be slightly more important to get less injury and very very slightly less cards

edited on (1 times)
Minecodersam
341 posts
2 years old
on (1 month ago)

@nicmo

the injury in training occurs only when you increase skill or when you rest him too?

plus, i saw some players have some yellow accumulated but i still didn't play any match this season. bug?

Fabio
14 posts
3 months old
on (1 month ago)

Items can be awarded as task rewards

 

what do you mean exactly?

nicmo
555 posts
4 years old
on (1 month ago)

Minecodersam

@nicmo

the injury in training occurs only when you increase skill or when you rest him too?

plus, i saw some players have some yellow accumulated but i still didn't play any match this season. bug?

@Minecodersam if you rest the player he doesn't train so he cant get injured.

I checked your team and saw a midfielder with a yellow card from international competition (national team) is that it? It doesnt affect your team, you can mouse hover/click the blue "?" to see all competitions.

Minecodersam
341 posts
2 years old
on (1 month ago)

Ah ok thanks

Blizzardo
1 posts
1 year old
on (1 month ago)

I want to ask why my player got 0% experience again, despite last season play 22 games... can someon explain it? Feel like always reset. 

Fletcher90
106 posts
2 years old
on (1 month ago)

Blizzardo

I want to ask why my player got 0% experience again, despite last season play 22 games... can someon explain it? Feel like always reset. 

@Blizzardo, can you send which one? I can see only striker with 0%, but he has 19.5 XP, which means very soon on 1%, experience is related with played minutes, not games, and every 20EXP is 1%

Alin
207 posts
2 years old
on (1 month ago)

Good update overall,

 

Not very keen on training injuries, but good update boss!

Goldesenyor
43 posts
2 years old
on (1 month ago)

I like it, good job!

Thuru
528 posts
2 years old
on (1 month ago)

Fabio

Items can be awarded as task rewards

 

what do you mean exactly?

@Fabio

good question. Hows about tasks.

Stoneisland
259 posts
1 year old
on (1 month ago)

Training injuries portray reality, at the same time, before this update it would have been right to introduce goalkeeper injuries. My humble opinion.

Thuru
528 posts
2 years old
on (1 month ago)

Stoneisland

Training injuries portray reality, at the same time, before this update it would have been right to introduce goalkeeper injuries. My humble opinion.

@Stoneisland

yes.

but how Younger player how less chance on injury

also how higher NF how less chance on injury

this both for playing match also for training

YoannMangue
4 posts
6 months old
on (1 month ago)

Training injury sounds to me like a pain in the ass... Start of season, no playtime for all players, and yet, 2 training sessions, 2 injuries in a row, for more than a day for one and 15h for the other, and only 22yo players...

Will impact even more "little team" like me, with not so many players... OK for the reality aspect, but the probability seems very high to me, with my 2 days experience 😅

Speed
20 posts
2 years old
on (1 month ago)

@nicmo, there are too many injuries during training sessions, even at 90% capacity. I've had a player get injured even though I'm training at 98% capacity. It's absurd! I think this option needs to be reconsidered.

jaimep96
12 posts
1 year old
on (1 month ago)

What's about going up the progression of low skill to compensate the training injuries? For example:

  • Skills with 0–20 → +1.4 progression
  • Skills with 20–40 → +1.2 progression
  • then keep the current scaling as it is (1 point between 40-60, 0.8p with 60-70...)

Nothing too big, just a small tweak. It would feel more natural (it’s easier to improve very weak areas) and could help offset a bit the slower progression caused by injuries. In addition, low skills don't usually count to the average level of the players, its just to make them more complete.

Minecodersam
341 posts
2 years old
on (1 month ago)

players are injuring very often after this update even on 98+ condition. maybe need to decrease the chance a little bit

edited on (1 times)
nanomachine
26 posts
2 years old
on (1 month ago)

got injury again after 7 days from last injury from training

fumantsu
2 posts
1 year old
on (1 month ago)

First impressions: i m getting a training injury every second to third day, and always for more than a day...i don t think this is realistic at all...is it??? How is this anywhere close to real world....I NEVER leave players' condition drop below 95-96 btw. I think you guys exaggerate the feature, no?

Fletcher90
106 posts
2 years old
on (1 month ago)

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

Minecodersam
341 posts
2 years old
on (1 month ago)

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 happened to me too i hopee it will be fixed

edited on (1 times)
Stoneisland
259 posts
1 year old
on (1 month ago)

The negative modifier is complete nonsense, completely unrealistic. It needs to be changed immediately.

nicmo
555 posts
4 years old
on (1 month ago)

Minecodersam

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 happened to me too. they played every match of this season and i got now this negative modifier. is it a bug?

@Minecodersam your claim that "they played every match" is partially true if you only look at recent matches, but they each missed 6 of the team's 10 official matches. Per our 60% rule, correctly flagged.

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 Mikael Gustafsson played 3 matches as starter, totalling exactly 225 minutes, but missed 7 of 10. Per our 60% rule, correctly flagged.

 

Stoneisland
259 posts
1 year old
on (1 month ago)

My players have played the same games between the Champions League and the league. It makes no sense to have penalties; it's unrealistic and impossible to manage.

Minecodersam
341 posts
2 years old
on (1 month ago)

nicmo

Minecodersam

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 happened to me too. they played every match of this season and i got now this negative modifier. is it a bug?

@Minecodersam your claim that "they played every match" is partially true if you only look at recent matches, but they each missed 6 of the team's 10 official matches. Per our 60% rule, correctly flagged.

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 Mikael Gustafsson played 3 matches as starter, totalling exactly 225 minutes, but missed 7 of 10. Per our 60% rule, correctly flagged.

 

@nicmo it counts only the number of matches or the minutes played too?

plus, i suggest you to read carefully this: for me it should be corrected to 70% and i explain you why. if you consider that we have 2 matches/day, the player will play only 1 match in same day letting him play already at 50% rate. plus, if he wanna rest one/two days when we have only one match in a day, you reach very easily 60% missing matches and makes not much sense.

what u think?

edited on (2 times)
Thuru
528 posts
2 years old
on (1 month ago)

Minecodersam

nicmo

Minecodersam

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 happened to me too. they played every match of this season and i got now this negative modifier. is it a bug?

@Minecodersam your claim that "they played every match" is partially true if you only look at recent matches, but they each missed 6 of the team's 10 official matches. Per our 60% rule, correctly flagged.

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 Mikael Gustafsson played 3 matches as starter, totalling exactly 225 minutes, but missed 7 of 10. Per our 60% rule, correctly flagged.

 

@nicmo it counts only the number of matches or the minutes played too?

plus, i suggest you to read carefully this: for me it should be corrected to 70% and i explain you why. if you consider that we have 2 matches/day, the player will play only 1 match in same day letting him play already at 50% rate. plus, if he wanna rest one/two days when we have only one match in a day, you reach very easily 60% mixing matches and makes not much sense.

what u think?

@Minecodersam

maybe then the suggestion to change 60-40 to 70-30 to make it more releastic and handable.

also count as played completely if yiu let play it for 15 minits in a match

also idea if player have 99%+ have as condition to give less chance on injury

to make it more equalise or something like than that, if player have less than 97% give it the training what it have as condition, example if player have 96% then training gets 96% instead the normal 100%

edited on (1 times)
nicmo
555 posts
4 years old
on (1 month ago)

The information about matches missed is on the player info panel, inside the matches tab, also there was a little change to the 60% that actually makes quite a diference. The trigger was supposed to be above 60% and by mistake 60% as also triggering the modifier. This was corrected and players with exactly 60% missed are excluded.

We will use this season to test these thresholds and then evaluate at the end. Keep in mind its the same rule for everyone, the ones that manage it better obviously get an advantage.

Ralf
224 posts
2 years old
on (1 month ago)

Stoneisland

My players have played the same games between the Champions League and the league. It makes no sense to have penalties; it's unrealistic and impossible to manage.

@Stoneisland you have 24 players and you say you cannot manage. Imagine if you will have 32+ players like many other teams smiley

edited on (1 times)
JUmpingJAckFLash14
208 posts
2 years old
on (1 month ago)

each match i have an injury, impossible to play :(

2 injury for the same player in 4 matchs (>2days)

 

to much Nicmo no ?

nicmo
555 posts
4 years old
on (1 month ago)

JUmpingJAckFLash14

each match i have an injury, impossible to play :(

2 injury for the same player in 4 matchs (>2days)

 

to much Nicmo no ?

@JUmpingJAckFLash14 nothing changed related to match injuries.

Minecodersam
341 posts
2 years old
on (1 month ago)

nicmo

The information about matches missed is on the player info panel, inside the matches tab, also there was a little change to the 60% that actually makes quite a diference. The trigger was supposed to be above 60% and by mistake 60% as also triggering the modifier. This was corrected and players with exactly 60% missed are excluded.

We will use this season to test these thresholds and then evaluate at the end. Keep in mind its the same rule for everyone, the ones that manage it better obviously get an advantage.

@nicmo yes for sure, but i hope it will change for what i said previously, thanks for listening me have a good day

Stoneisland
259 posts
1 year old
on (1 month ago)

@Ralf instead of talking bullshit play and don't be a pain in the ass.

Fletcher90
106 posts
2 years old
on (1 month ago)

nicmo

Minecodersam

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 happened to me too. they played every match of this season and i got now this negative modifier. is it a bug?

@Minecodersam your claim that "they played every match" is partially true if you only look at recent matches, but they each missed 6 of the team's 10 official matches. Per our 60% rule, correctly flagged.

Fletcher90

I think negative modifier for missing play time should be rechecked, My player got this modifier after he played as starter for whole game, and he total played 225 minutes till now.

@Fletcher90 Mikael Gustafsson played 3 matches as starter, totalling exactly 225 minutes, but missed 7 of 10. Per our 60% rule, correctly flagged.

 

@nicmo, I know that calculation is correct, just wanted to say that in my opinion this rules should be adapted (thanks for consider it), as in my case player played 3 almost full matches from 10 in 6 days, means every second day full game and missing playing. Better it will be to set per minutes, for example for players who didnt play more than 15-20% of minutes

Stoneisland
259 posts
1 year old
on (1 month ago)

These modifiers have ruined Kob. It's unrealistic and becomes an imposition for a manager in choosing players. In reality, players sign contracts already knowing they're starters or reserves; if they're not happy, they're sold. All these defined percentages that lead to fixed penalties make no sense for a management game. This whole modifier thing is a load of bullshit.

Fletcher90
106 posts
2 years old
on (1 month ago)

Stoneisland

These modifiers have ruined Kob. It's unrealistic and becomes an imposition for a manager in choosing players. In reality, players sign contracts already knowing they're starters or reserves; if they're not happy, they're sold. All these defined percentages that lead to fixed penalties make no sense for a management game. This whole modifier thing is a load of bullshit.

@Stoneisland, in reality all players when sign contract are told,that they will play reasonable number of games, noone tell players that they will just be on bench or not even chosen for bench. If they train hard and not getting chance to play their morale goes down and eventually they will ask for transfer. This modifiers trying to reflect that. Just question is: is this make sense for this game, and if yes, do we need some adaptation. My opinion is that modifiers should be there, but rule when modifier is triggered should be adapted

 

jaimep96
12 posts
1 year old
on (1 month ago)

I’m going to play devil's advocate about the new injury and modifier systems. While they can be annoying, they add a necessary layer of realism to squad management. We could argue about the frequency of injuries during training or the porcentaje of matches that a player should play, but both are a reality of the sport.
They are a direct reflection of your man-management skills. If you’re hoarding 30 players but only rotating 15, that’s a management choice—and it should have consequences. You can’t expect a player who never sees the pitch to perform at 100%. At its core, this game is about meaningful decision-making, not just set your top XI and forget it.

Silva007
45 posts
8 months old
on (1 month ago)

jaimep96

I’m going to play devil's advocate about the new injury and modifier systems. While they can be annoying, they add a necessary layer of realism to squad management. We could argue about the frequency of injuries during training or the porcentaje of matches that a player should play, but both are a reality of the sport.
They are a direct reflection of your man-management skills. If you’re hoarding 30 players but only rotating 15, that’s a management choice—and it should have consequences. You can’t expect a player who never sees the pitch to perform at 100%. At its core, this game is about meaningful decision-making, not just set your top XI and forget it.

@jaimep96 +1

Thuru
528 posts
2 years old
on (1 month ago)

Fletcher90

Stoneisland

These modifiers have ruined Kob. It's unrealistic and becomes an imposition for a manager in choosing players. In reality, players sign contracts already knowing they're starters or reserves; if they're not happy, they're sold. All these defined percentages that lead to fixed penalties make no sense for a management game. This whole modifier thing is a load of bullshit.

@Stoneisland, in reality all players when sign contract are told,that they will play reasonable number of games, noone tell players that they will just be on bench or not even chosen for bench. If they train hard and not getting chance to play their morale goes down and eventually they will ask for transfer. This modifiers trying to reflect that. Just question is: is this make sense for this game, and if yes, do we need some adaptation. My opinion is that modifiers should be there, but rule when modifier is triggered should be adapted

 

@Fletcher90

that there is a minimum playing official matches is fine, only the amount is to high. Put it from 40%-60% to 30%-70% would be fine and more helpfull. Put instead 95% instead of 90% for the injury thing  and all Will be fine and better and more logical.

edited on (1 times)
Ralf
224 posts
2 years old
on (1 month ago)

jaimep96

I’m going to play devil's advocate about the new injury and modifier systems. While they can be annoying, they add a necessary layer of realism to squad management. We could argue about the frequency of injuries during training or the porcentaje of matches that a player should play, but both are a reality of the sport.
They are a direct reflection of your man-management skills. If you’re hoarding 30 players but only rotating 15, that’s a management choice—and it should have consequences. You can’t expect a player who never sees the pitch to perform at 100%. At its core, this game is about meaningful decision-making, not just set your top XI and forget it.

@jaimep96 +1

edited on (1 times)
Masetto82
3 posts
2 years old
on (1 month ago)

nicmo can you check my team I have half a team with red dots, but they all played these days, it will surely be a bug, can you check my team please

nicmo
555 posts
4 years old
on (1 month ago)

Masetto82

nicmo can you check my team I have half a team with red dots, but they all played these days, it will surely be a bug, can you check my team please

@Masetto82 click one of those players and check the matches tab, how many matches has he played/missed?

Bolado
16 posts
2 years old
on (1 month ago)

Great updates , can we talk with the players alredy or is in the next season ?

Thank you very much 

Bolado
16 posts
2 years old
on (1 month ago)

If a player have the 5 percent less because of no playing and in that day he dont play , he continue until he play a match or is only for one match altough he dont play ?

greetings

thank you very much 

Bolado
16 posts
2 years old
on (1 month ago)

Or maybe if the player has Bad average of matches played , altough he play a match , still continĂșe with the five percent less?

Congratulations for the game is great👏

Thank you very much 

nicmo
555 posts
4 years old
on (1 month ago)

@bolado you can talk to players right now, just open the player panel and go to "manage" tab.

your players will have the "no play" negative modifier as long as they have played less than 40% of the matches they could have played. Playing them in the last match might not be enough.

Ralf
224 posts
2 years old
on (1 month ago)

Unbelivable how half of the managers dont understand the update and think or ask if we have a bug.

The "now how " is pretty much unexisting...and that is showing us hoe much random we have in the game engine...

Unreal

Minecodersam
341 posts
2 years old
on (1 month ago)

jaimep96

I’m going to play devil's advocate about the new injury and modifier systems. While they can be annoying, they add a necessary layer of realism to squad management. We could argue about the frequency of injuries during training or the porcentaje of matches that a player should play, but both are a reality of the sport.
They are a direct reflection of your man-management skills. If you’re hoarding 30 players but only rotating 15, that’s a management choice—and it should have consequences. You can’t expect a player who never sees the pitch to perform at 100%. At its core, this game is about meaningful decision-making, not just set your top XI and forget it.

@jaimep96 i respect your thought, but like i said the percentual needs to be rivisited because if you have two match a day and Need to rotate team, a player reach easily 60% of missing (50% Is already assured if he plays One match out of two in a day)

Bolado
16 posts
2 years old
on (1 month ago)

@nicmo thank you very much đŸ‘âšœ

Legend
38 posts
8 months old
on (3 weeks ago)

Items system as tournament rewards when do they get added nicmo? And is it only for winning a leaque,  cup etc or also for spot 2, 3 etc.? 

Related Topics