![]() nicmo 357 posts 3 years old |
on 25-05-2025 12:48:46 (4 days ago) Similar to Player Height swaps, what do you think of a similar system to player traits. For example, ff you have a player with ERR and another with DET, you can swap them for a fee. You cant make up traits, only swaps, this would make players with bad traits somewhat valuable. The swap fee would be high and help fund the game funds. |
![]() markitoss 32 posts 8 months old |
on 25-05-2025 13:12:15 (4 days ago) +1 |
![]() Masoud 36 posts 11 months old |
on 25-05-2025 13:16:28 (4 days ago) +1 |
![]() Atreyu12 8 posts 11 months old |
on 25-05-2025 13:42:51 (4 days ago) I don't like it. I am against of being able to personalize the players. Height and foot was ok since they were new attributes introduced in the game, but traits are an intrisic condition of the player and it should not be trained or modified. This way it is easy to make a "perfect" player, because you can change alnost everything. What will come next? Switching skills? |
![]() Ralf 112 posts 11 months old |
on 25-05-2025 13:48:22 (4 days ago) +1 Atreyu |
![]() lysybandyta 209 posts 11 months old |
on 25-05-2025 14:02:41 (4 days ago) I don't think height and leg have any use at all, so it doesn't matter too. |
![]() Fletcher90 41 posts 11 months old |
on 25-05-2025 14:46:18 (4 days ago) +1 |
![]() Rolyatkram 8 posts 5 months old |
on 26-05-2025 21:42:39 (3 days ago) +1 Atreyu |
![]() Thuru 255 posts 11 months old |
on 26-05-2025 22:04:32 (3 days ago) Good idea and suggestion nicmo but know the next situation that you can buy many 1 star players and swap the det, inf and sps ones to the bad 5 star ones. |
![]() nicmo 357 posts 3 years old |
on 26-05-2025 22:18:48 (3 days ago) good point @thuru but we could keep the swaps between same potential players |
![]() b1c10 90 posts 11 months old |
on 26-05-2025 22:22:05 (3 days ago) @Thuru, to avoid this type of situation, it would be ideal to trade for another player with the same potential. Maybe @nicmo should consider. |
![]() speedtuning 86 posts 1 year old |
on 26-05-2025 22:24:00 (3 days ago) +1
but yes only change players same stars edited on 26-05-2025 22:24:10 (1 times)
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![]() maridiba 191 posts 11 months old |
on 26-05-2025 23:12:15 (3 days ago) I agree with @Atreyu12, height and foot swaps are not realistic but they were more or less necessary because they have been introduced later and could have ruined some already trained players. Traits have always been there, so we always knew if someone had traits when training him, it seems a little forced
edited on 27-05-2025 05:44:03 (1 times)
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![]() Zboniak 31 posts 10 months old |
on 27-05-2025 00:14:14 (3 days ago) -1 this will lead to abuse and will often be chosen with the best players, which will spoil the game |
![]() Thuru 255 posts 11 months old |
on 27-05-2025 02:06:17 (3 days ago) What you can do is still swap good trait 1 star with bad trait 5 star, but make it that expensive that it costs really lot of money. The bonus is that people still buy many 1 star and swap them. So this is good for all game funds including share dividend. But its up to you what you do. Make in this case not only swap 5 star expensive but also 3 and 4 star. |
![]() Spiler 49 posts 10 months old |
on 27-05-2025 05:19:14 (2 days ago) +1 but: same stars and high fee! |
![]() maridiba 191 posts 11 months old |
on 27-05-2025 06:09:39 (2 days ago) Even if something is good for the funds, it doesn't mean it's good for the game; if there are too many weird features new users may think the game is a joke. Plus, it doesn't really help the economy.. if we want the prizes to grow and become stable we need higher recurring expenses (salaries, maintenance costs..) rather than looking for new weird features for "once in a Life time" income. This economic system looks like a drug addicted always looking for a way to find the money for the next shot 😅 Currently you can have very good players for 2-3€ per month of salary, It seems to low compared to how much we have to pay to sign them |
![]() Iordache 93 posts 11 months old |
on 27-05-2025 09:11:45 (2 days ago) Qualities develop, flaws get fixed, both in the game and in real life In real life, nothing changes overnight. A person doesn’t suddenly become super determined or get rid of all their flaws without hard work, time, and the right context. It should be the same in the game. There shouldn’t be direct trait swaps between players (like giving “Det” and taking “Err”). It would be much more realistic and logical to be able to remove a flaw or add a quality, but only when the player reaches a certain level, against a fee. Concrete example: This way, traits are no longer fixed for life, but they also don’t change by chance. Players become valuable through development, and managers have a real reason to invest in them. edited on 27-05-2025 09:18:05 (1 times)
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![]() Alin 140 posts 1 year old |
on 27-05-2025 09:46:46 (2 days ago) Atreyu has a point,but indeed we need more ways to spend money. Middle ground would be same stars players only I guess. |
![]() Landlord 173 posts 11 months old |
on 27-05-2025 10:00:53 (2 days ago) -1 edited on 27-05-2025 13:54:40 (6 times)
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![]() Major117 24 posts 11 months old |
on 27-05-2025 12:32:58 (2 days ago) +1 |
![]() villarreal 71 posts 8 months old |
on 27-05-2025 14:58:51 (2 days ago) 1 of my striker ERR always scores the most goals in the team :}} |
![]() Twente47 48 posts 11 months old |
on 27-05-2025 21:28:35 (2 days ago) -1, if you want more income to the game better make a feature for youth center that for a fee you don’t get a ‘bad’ trait like ERR, INJ. I would say if you want to know for 100% sure you don’t get a bad trait you pay double the price for a player. But keep the same chances of getting a good trait |
![]() Minecodersam 251 posts 11 months old |
on 27-05-2025 22:16:57 (2 days ago) @Twente47 this is the formula to became a pay to win, just let the randomness decides |