Forum > Announcements > Updates and Tweaks 09/01/26


nicmo
487 posts
4 years old
on (1 month ago)

Hello everyone! 👋

I’m happy to finally announce that we’ve moved away from the old and rather boring match commentary system for club matches. 🎉
The new commentary engine is context-aware, producing more dynamic and relevant comments, and it also comes with a much more appealing visual presentation.


🗣️ What’s New with Match Commentary?

  • Commentary now reacts to match context, making events feel more alive and natural.

  • Improved visuals for a cleaner and more immersive reading experience.


⏱️ Coming Soon, No-Spoiler Match Replay Mode

A highly requested feature is also on the way!

In the future, you’ll be able to follow the match commentary as it unfolds, even after the match has already been played:

  • Commentary will be revealed step by step, simulating a live match.

  • A no-spoiler mode will be available for managers who want to experience the match without seeing the final result beforehand.

This feature has been requested by quite a few managers, and it’s great to finally have the foundation in place for it.


More polish and improvements are coming, but this is a big step toward making matches feel more exciting and immersive.
As always, thank you for the feedback and support, keep it coming!

Legend
8 posts
4 months old
on (1 month ago)

Sounds good! 

Maybe set transferagents ( automaticly bidding for u) till the set amount is being reached. 

Increase basic lineups ( include omc oml omr and dml dmr positions)

Set conditional orders ingame ( make a sub, change attackingstyle, swap formation during match if possible. 

 

maridiba
324 posts
1 year old
on (1 month ago)

I like it!
But, compared to the old commentaries, I kinda miss the role mentioned every time along with the name. It was useful, especially with the opponents and with the ones who can play multiple sides

nicmo
487 posts
4 years old
on (1 month ago)

Legend

Sounds good! 

Maybe set transferagents ( automaticly bidding for u) till the set amount is being reached. 

Increase basic lineups ( include omc oml omr and dml dmr positions)

Set conditional orders ingame ( make a sub, change attackingstyle, swap formation during match if possible. 

 

@Legend i like the agent idea, hummm

maridiba

I like it!
But, compared to the old commentaries, I kinda miss the role mentioned every time along with the name. It was useful, especially with the opponents and with the ones who can play multiple sides

@maridiba yes sir

 

Minecodersam
326 posts
1 year old
on (1 month ago)

niceeeee

edited on (1 times)
BiSteam
52 posts
1 year old
on (1 month ago)

Hi, there should be more preset options during the match, all of which can be activated based on the result. For example, if I'm winning in the 45th minute, go on the defensive; if I'm drawing, stay on the defensive; if I'm losing, attack. (These options are already there, but not all can be activated at the same time.) I hope I've explained myself clearly.

Landlord
261 posts
1 year old
on (1 month ago)

Great work and cool update 💯 

edited on (1 times)
Alin
196 posts
1 year old
on (1 month ago)

Nice work ,boss!

Takeshi
14 posts
1 year old
on (1 month ago)

Great job, Sir Nicmo.

Legend
8 posts
4 months old
on (1 month ago)

And if possible maybe give advantage with the vct tokens to discount on pulls or so and make it more equal for all managers to give a trainingboost by using gold instead or at least have the option to choose?  For people who dont stack crypto's the price to buy is very high at local market, the alternative is to pull a youth 5 star but with 30 trainings less... in the end it  will be very hard to compete then. 

rafasoereide
6 posts
1 month old
on (1 month ago)

Super cool!

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