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nicmo 429 posts 3 years old |
on 27-10-2025 23:59:57 (6 days ago) Hey managers! 👋 Oh my, another season has passed already! Time flies when you’re building football empires. ⚽ 💶 Stadium Tickets — Set Your Own PricesYou can now adjust your ticket prices directly from the Stadium page!
Time to balance profit and popularity like a true club director! 📈 Federation Funds — Seasonal History ChartA new graphic on the Federation Funds page now displays your country’s balance history across seasons. 🌟 Popularity System RevampPopularity changes from match results are now percentage-based, not fixed.
✉️ Recruiters — Mass MessagingRecruiters can now send mass messages to all their recruits directly from the Recruits page. 🧒 Youth League — More Experience per MatchPlayers in the Youth League now earn 0.2 experience points per match, up from 0.1. 🏆 League Prize Fund — New FormulaLeague fund distribution has been rebalanced:
🧤 Goalkeeper Quick Counter AttacksYour goalkeeper can now launch quick counters after making a save and holding the ball!
🤖 Elite Bot TeamsEach country now has 6 Elite Bot teams (average quality around 55–60).
The off-season is always buzzing with transfers, especially now with the negative modifiers for listed or transferred players. Use this window wisely to strengthen your squad and prepare for another thrilling season. Good luck, managers and welcome to Season 18! 💙 |
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nanomachine 19 posts 1 year old |
on 28-10-2025 00:34:14 (6 days ago) I hope this month's update will improve my team's income. Last season, I only had 893 NLG left (with 15 wins, 2 draws and weekly expenses 790 NLG). I disagree with existence of 6 elite bot teams in each country, because with my poor financial situation, I can only afford a team with 58 AVQ. What happens when I have to compete against bots with 55-60 AVQ? |
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Major117 30 posts 1 year old |
on 28-10-2025 02:30:34 (6 days ago) I think you could separate the infrastructure, leaving one page just for the stadium and one page for the rest of the infrastructure. Regarding the update, very good. Good work. |
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JUmpingJAckFLash14 154 posts 1 year old |
on 28-10-2025 07:16:59 (6 days ago) Hi do you have a wage rank / ligue i would know how i will lost/earn eventually
thanks |
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Matthew 15 posts 5 months old |
on 28-10-2025 07:33:30 (6 days ago) Dislike for new league prize formula, most of people were against it.. It only helps big clubs to grow.. and for them even is not much of help.. |
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Iordache 124 posts 1 year old |
on 28-10-2025 09:20:07 (6 days ago) Awesome updates! 👏 I get that ticket prices hit popularity… but does that hit my players’ morale too? |
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Eabv25 10 posts 1 year old |
on 28-10-2025 12:50:08 (5 days ago) I disagree with existence of elite bot teams |
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PvPNyko 105 posts 1 year old |
on 28-10-2025 13:59:11 (5 days ago) League prize fund is a big nono... Now the big teams don't have to see to their wages, before you had to calculate teamstrength vs wages. Now you don't because you get the wage back by price money. |
Kasyade 10 posts 2 months old |
on 28-10-2025 14:59:41 (5 days ago)
As always... I'm here with the negativity xDD. I don't understand the "improvement" in prizes. When an idea is raised on the forum, users discuss it... and no conclusion is reached. I think it was something that warranted a more thorough restructuring. It's not even halfway normal that the prizes for a fourth division are higher than for a third. That's one of the biggest flaws in the improvement introduced. Don't move up, stay in the fourth division, and you'll receive better prizes... LOL. On the other hand... as if the current bots weren't enough... now six mid-level bots are joining... Let's see, there are things you don't need a college degree to see. Players who want to invest money already do so. You can motivate them a little, but they'll invest. And players who don't want to invest, because they don't want to or can't, won't do it, especially if you're forcing them.
A game grows if it has a good community, and in that community there are players, the vast majority of whom play for free, and those of us who invest also need those who don't. In some leagues with few users, these bots will mean that players who were trying to progress slowly without investing money may see that progress cut short. They're being told to either invest... or stop playing... |
Fletcher90 69 posts 1 year old |
on 28-10-2025 15:49:32 (5 days ago) lets quick summarize: popularity helps small teams as they can get double price of tickets, big team dont get anything as anyway they stadium rarely get full League prize helps bigger team, as they will get bigger prices Elite bots affect small teams, as it will give them bigger competition. So, for small teams 1 good and 1 bad update and for big teams 1 good update. So maybe it should be lower elite bots to AVQ 50 - 55, not to affect much small teams, as they losing more with this update. |
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nicmo 429 posts 3 years old |
on 28-10-2025 16:04:05 (5 days ago)
@Fletcher90 big teams will get the most benefit from tickets as they can crank up the price since they are already close to max popularity and can take the penalty, earning much more.
@Kasyade a conclusion is "never" reached, either players that invest don't like it or free to play players don't like it. The whole division prize based on weights is an old update, if you see a division that pays more than one one above its because someone is there paying a lot of wages, if that club moves up, the prizes will follow as the weight moves up as well.
@Matthew Inner series prize distribution did not change a great deal with this change, due to the fact that half of the prize is still calculated the old way, another half the new way. Just as proposed on the forum by me and others. |
Kasyade 10 posts 2 months old |
on 28-10-2025 16:41:46 (5 days ago)
@nicmo A player improves when they compete against other players, not against bots. Free players can improve their teams, their stadiums, their infrastructure over time, and more slowly than a player who invests, they can also reach the elite. This is just a hurdle in their path. It's possible that there are a few free players in the game trying to make money outside of the game. There's everything in life. But anyone who treats this game as an investment is either desperate or has no idea about finance. The investment-to-time ratio in this type of product must be 0.0000001 euros per second? Maybe I'm even being generous. In the end, it's just another game. Yes, the economic engine is based on the real money coming into the game. If money stops coming in, the economy collapses. But that's where you're wrong. A free player also helps that economic engine. If that player improves, the player who invests money will invest more money to stay at the top. A free player, with time and cunning, can acquire good players, and even trade players, buying them cheaply, thus generating a profit. Therefore, this boosts the economic engine.
You have a whole world of options to encourage real money to flow into the game without harming free-play players. You already have sellable items within the game, but I think they're poorly optimized. For example, coaches. It's more expensive to train a coach than to sign a new one. Match that, or make it cheaper. There will be players who want to upgrade their first coach out of nostalgia, and they'll be forced to fire him and sign a new one.
Add customization features to all club infrastructure in exchange for a small monthly fee. For example, customize your stadium for 1 euro a month. Create kit designs and auction them off monthly. For example, one jersey design adds 0.01% morale to the team, the big leg adds 0.01% physical recovery, etc.—small boosts that barely affect the game's balance but have some appeal to the most competitive managers. Find sponsors for the game who will contribute some money each month. In short, there are thousands of things you can do, with minimal impact on the game's sports engine, that can provide an economic boost. If you don't have any ideas, ask your player community for help, but don't open consultations and then ignore their opinions. One last marketing tip: the most successful games have a 90-95% free player base. Those that stay with you over time end up making micropayments. And only 0.5% of players actually invest large amounts of money. You and the rest of the players who spend money may continue to underestimate free players, but they are the foundation for a game or franchise to endure over time and maintain long-term economic viability. |
Fletcher90 69 posts 1 year old |
on 28-10-2025 18:00:42 (5 days ago) @Nicmo, I see that calculation for stadium attendance is changed, previously with my 98% and opponent 50% I had 66k, which I assume that 80k attendance is max, but now is different, my 90% and opponent 50% gives 77k, so you are right, it gives benefit to big teams.
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Thuru 364 posts 1 year old |
on 29-10-2025 14:59:34 (4 days ago)
@Matthew the big clubs have to pay their wage so its logica that most money Goes to them its fine how it now is |
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