Forum > Suggestions (International) > Automatic skill increase


nicmo
482 posts
4 years old
on (1 year ago)

Would it be helpful if a manager could set a default skill to increase for each player and when training progress goes above 100, that skills gets trained automatically? The manager can change this default skill any time.

Would you use it?

edited on (1 times)
Muricy*
18 posts
1 year old
on (1 year ago)

Yes!

Fenix
10 posts
1 year old
on (1 year ago)

I prefer to enter them manually, but it would be a convenient option to add

maridiba
314 posts
1 year old
on (1 year ago)

Nice idea, I think I would use it in many cases

JUmpingJAckFLash14
179 posts
1 year old
on (1 year ago)

hello Nicmo

if we have the choise yes its good

Tadalion
41 posts
1 year old
on (1 year ago)

Yes

 

AkmaXHimeko
22 posts
1 year old
on (1 year ago)

Yes

Ralf
165 posts
1 year old
on (1 year ago)

Yes

Major117
32 posts
1 year old
on (1 year ago)

YES 

Mazzika
17 posts
1 year old
on (1 year ago)

Yes

squizy588
18 posts
1 year old
on (1 year ago)

That's helpful 

jmrc125
16 posts
1 year old
on (1 year ago)

I think the same that Fenix, I like to do it manually. I like to ensure not to exceed the 60% level (due the lower increase from there on), unless the automatic increase can be set with that kind of conditions =)

Loretty*
59 posts
1 year old
on (1 year ago)

big YES.

PvPNyko
113 posts
1 year old
on (1 year ago)

Bah. I would still do it manually because im a control freak :D

Speed
19 posts
1 year old
on (1 year ago)

Yes

Alin
192 posts
1 year old
on (1 year ago)

Sounds good. BIG yes! 

speedtuning
104 posts
1 year old
on (1 year ago)

Yes, is good idea 

Spiler
54 posts
1 year old
on (1 year ago)

Can be done, but I like to take my time manually :))

lysybandyta*
227 posts
1 year old
on (1 year ago)

It doesnt take a loot of time and i have a control over the process
no need this change

guilherme157
67 posts
1 year old
on (1 year ago)

Yes !

lordaust
22 posts
1 year old
on (1 year ago)

Depends on the implementation. The reason I suspect I would do this manually regardless is not that the challenge is knowing which skill to train, its to know when I need to stop training a particular skill. I.e. I want to train tackling until level 75 then I want to focus on positioning until level 70 then I will do heading till level 70, then return to tackling for example. 

So if you implemented:
>Set increase to skill "foo", until level "x", then provide a alert saying player has reached specified level.
I would use this 100%. Otherwise I would still need to do it manually.

efighter*
11 posts
1 year old
on (1 year ago)

I think this is going to help the unmanaged team. The meaning of Manager diminishes.

maridiba
314 posts
1 year old
on (1 year ago)

@efighter you still have to login and click to train the players, otherwise they don't receive points

efighter*
11 posts
1 year old
on (1 year ago)

You allow this automatic change next is automatic training of players at 00:00 hours.

Cabbage*
62 posts
1 year old
on (1 year ago)

Unnecessary change.

bigs_nuno
73 posts
1 year old
on (1 year ago)

I agree with Iordaust: it's a good option, but I want to train players on a certain skill up to a point where I have to switch to another one. And with an alert to inform that automatic training has stopped, so that I can choose another one, be with same coach or another (in that case, I don't want to lose a day, and the alert is useful in the day that the player reached the alert level).

Otherwise, I need to do it manually, at least for some players. Anyway, this needs to be optional, of course 

savas52
27 posts
1 year old
on (1 year ago)

Good idea!

Tecnocrazy
31 posts
1 year old
on (1 year ago)

I like the way it works today, I think the only thing that could be improved is to have a better explanation on how the formulas work to calculate whether a dribble is successful or not. It would also be clearer what is necessary to train or not for each tactic.

Momo025
33 posts
1 year old
on (1 year ago)

Manual 

Chudej
30 posts
1 year old
on (1 year ago)

Manual we need active players no automatic :D 

Shiho
43 posts
1 year old
on (1 year ago)

Yes

jrgomezh
1 posts
1 year old
on (1 year ago)

Yes.

The manager set the skill and the player auto-train whitout limit. It´s the manager´s responsability change the auto-train to another skill or lost the skill points (be a active manager or die XD)

The players in the unmanaged teams can receive auto-train in random skill in the Season starting day, this way the players can train diferent skill montly and they can be competitives

b1c10
103 posts
1 year old
on (1 year ago)

My preference is manual :)

But yes, It would be nice when you choose between this or manual.

Eabv25*
10 posts
1 year old
on (1 year ago)

I wouldn't use it much, but a way to sort the skills in the "Team Player Roles" section would be appreciated.
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