Captain bonus proportional
Currently, if the 2 captains have very similar experience, one gets 5% bonus and the other nothing. And what happens when both have equal experience, or captain points?
Suggestion is to make the captain bonus proportional to the differences between the captain's experience (by %, experience capped to 400 or captain points), on a range between 0 and 5 % (or something a bit higher, as normally captains have similar experience).
0 would be when both are equal, and and 5% bonus (max) would be when one has experience and the other one has 0%. For the in between I have 2 options:
- The bonus is proportional to the % of captain points between the 2 captains. For example, if captain A has 40, captain B has 60, which sums to 100, then team B gets 3% bonus (60% of max bonus). I prefer this.
- The bonus is proportional to the difference between the captains, relative to the max captain points. G Assume that max is 500, if captain A has 450 and captain B has 500 points (the max), then team B gets 0.5% bonus, as the difference of 50 is 10% of the max, and so they get 10% of the max bonus.
Players spawn positions
In documentation it says: "it will have a 20% chance of spawning as a goalkeeper, 35% a defender or midfielder and 20% of being a striker".
Current proportions don't sum up to 100% and aren't realistic for a squad, as it gives more keepers than needed (double or more).
Taking a simple example of the squad of Portugal to the Euro 2026, it had 3 GK, 9 defenders, 7 midfielders and 7 forwarders, which sums up to the max of 26. In this case the proportions are GK 11.5% D 34.6, F and S 26.9 each.
Also, on usual lineups of 442, with the other ones averaging to about the same, GK are 9%, D and M are 36% each, and S are 18%.
My proposal is to get 10% GK, 35% of defenders, 35% of midfielders and 20% of strikers. Which is probably what we have, with the GK corrected.
The proportion between teams can vary a bit, players can play in different positions, but this can give us an idea of the proportions.