Forum > Announcements > Multi-Club Management


nicmo
494 posts
4 years old
on (1 day ago)

Hello Managers! 👋

A brand new feature is now live in Kickoff Boss, and it’s a big one. You can now manage more than one club at the same time. Here’s everything you need to know 👇


⚽ Multi-Club Management

  • You can manage up to 2 clubs simultaneously.

  • Each club must be in a different world region:

    • Europe

    • Asia & Oceania

    • Americas

    • Africa

  • A fee of 20 Platinum is charged when signing for an extra club:

    • 10 Platinum goes to the club’s National Federation

    • 10 Platinum goes to the Partners Fund

    • If you ever abandon the extra club and want to have another go, a new fee must be paid.


🔄 How It Works

  • Use the team switcher in the left sidebar to move between your clubs.

  • To add a new club, click the “+” button next to the Club Funding link in the sidebar.

  • Adding or removing club funds works seamlessly with the selected club.

  • Each club operates fully independently:

    • Separate players

    • Separate finances

    • Separate leagues

    • Separate competitions

You are essentially building two football empires at once.


💰 Recruiter Fees

Your Recruit's fees always go to your Main Club.

You can change which club is your main club at any time:
Club Settings → Club Options

Both your clubs pay the recruits tax to your current recruiter.


🛡️ Fair Play Rules

To keep the system competitive and fair:

  • You cannot bid on players listed by your own other clubs.

  • You cannot swap into a club in a region where you already manage a team.


🚪 Leaving a Club

You can abandon any of your clubs at any time:

  1. Switch to the club you want to leave.

  2. Go to Club Settings.

  3. Use the abandon option there.

Simple and flexible.


Multi-Club Management may be expanded in the future with additional club slots and further mechanics.

As always, if you encounter any issues or have suggestions, let us know on the forum.

Good luck managing across continents, Managers! 💙⚽

Tadalion
43 posts
1 year old
on (1 day ago)

Hello! I couldn't switch back to the main team... What's the error?

It works now. Thank you very much...

edited on (1 times)
b1c10
117 posts
1 year old
on (1 day ago)

Tadalion

Hello! I couldn't switch back to the main team... What's the error?

@Tadalion

nicmo fixed, I have been report this bug in discord ;)

I loved heart this new feature yes 

Thuru
451 posts
1 year old
on (23 hours ago)

Thanks for the update cq upgrade. I dont know if i go use this yes or no.

btw nicmo, its possible that both youth teams get play against eachother

what about friendly?

Spruzzo78
23 posts
1 year old
on (22 hours ago)

hi nicmo but if I buy another club and produce in: finance a club (pupiddi) in which club will the offers be assigned??

Errach
46 posts
1 year old
on (21 hours ago)

That's awesome 

nicmo
494 posts
4 years old
on (21 hours ago)

Spruzzo78

hi nicmo but if I buy another club and produce in: finance a club (pupiddi) in which club will the offers be assigned??

@Spruzzo78 offers are paid to the manager account, not the club.

nicmo
494 posts
4 years old
on (21 hours ago)

Thuru

Thanks for the update cq upgrade. I dont know if i go use this yes or no.

btw nicmo, its possible that both youth teams get play against eachother

what about friendly?

@Thuru, currently youth teams could player each other.

You can also do friendlies with your 2nd team.

Legend
10 posts
5 months old
on (20 hours ago)

Can u buy players from a new owner which came from your second club? 

Landlord
264 posts
1 year old
on (11 hours ago)

Looks like everybody loving the new updatelaugh

Kasyade
23 posts
6 months old
on (10 hours ago)

I already stated that I was completely in favor of this improvement.

What I'm not in favor of is implementing it after the season has already started. I think it's disrespectful to the managers who have planned their season, especially with such a short preseason.

I also can't support allowing any player to create a team at any point during the season. This should only be possible during the preseason.

A newly registered player is not the same as a player who is already in the game, knows the game, and has some experience. Allowing the creation of a new team at any time during the season goes against fair competition.

I'm also against increasing inflation in the game, and it seems like every improvement comes with inflationary measures.

First, we removed captain bonuses, and then we added a bonus to salaries.

Now, 20 extra platinum per team. 

I've been playing for 5 months, during which time the euro/platinum has devalued by 6 gold.

Now it doesn't matter much, everything is great, the partner fund is growing, the global fund is growing, the federation fund is growing... it's wonderful.

 

Salaries, for example, for youth players, are tied to the euro/platinum exchange rate. What does this mean? It means that regardless of the euro's devaluation, a youth player will always have the same price; salaries will always be the same.

And how does this affect us?

On a global level, this means that players who don't invest any money at all find it easier to withdraw money from the game each season. First, because they earn more each season, and second, because when they convert their local currency to gold and then gold to euros/platinum, it's more advantageous for them.

 

Right now, it seems like nobody wants to see this. I don't know if the game's creator is doing this intentionally, or if they're simply not considering all the possibilities.

I've seen this scenario many times before in similar games, like Anno 1777 or Terra 2000. As I've said before, this game isn't innovative; its financial system is based on the pioneering Anno 1777.

And those of us who were there know how it ended, we know why it ended.

 

I swear I hope and pray that this never happens here, but when you combine a financial system like this with a game, if there are no mechanisms to control inflation and currency devaluation, capital flight is inevitable over time.

It's very simple: those who play to earn a return without investing, over time earn more money and withdraw more and more money from the game's circulation.

 

Those who invest money, in turn, want to obtain a return commensurate with their investment, but, since money is leaving the system, more and more money must be injected into it.

Finally, investors protest, become fed up, stop investing, and begin to "sell" or "recover" money from their assets, withdrawing as much as possible in anticipation of a potential system collapse.

 

Anyway, 99% of people won't read this very long text. I'm sorry to be so pessimistic.

I'll just add that it's curious that of the game's 30 main shareholders, only 5 have invested in a second team.

After 24 hours, fewer than 50 teams have been created. Personally... I hope fewer than 100 are created; that would be a good sign for the game and a sign of the failure of the "improvement."

Fletcher90
87 posts
1 year old
on (9 hours ago)

@Kasyade, I think is big success if 50 new teams are created due to this feature and 20% of main shareholder did same in only 24 hours. 

Personally I am waiting to see how will be split of players in leagues before invest to specific country team. As it is not only 20eur to invest, you need to build support buildings and build team from scratch, investment if you want to be at least competitive in long run exceed 200 euros

edited on (1 times)
Kasyade
23 posts
6 months old
on (8 hours ago)

Fletcher90

@Kasyade, I think is big success if 50 new teams are created due to this feature and 20% of main shareholder did same in only 24 hours. 

Personally I am waiting to see how will be split of players in leagues before invest to specific country team. As it is not only 20eur to invest, you need to build support buildings and build team from scratch, investment if you want to be at least competitive in long run exceed 200 euros

@Fletcher90 

I don't see it that way... success would be if 300 new teams were created, primarily using the existing in-game currency.

Let me explain... A player who hasn't invested a single euro, but has accumulated gold and local currency, might be tempted to invest that gold and currency in a new club if the price is right.

A player who doesn't mind spending money will create the team anyway. The incentive should be to move the existing money within the game.

If you invest 200 euros, you're distributing 200 euros among all the players in the game. Some will earn more, others will earn less. And the same thing happens every time you inject money.

If you encourage players who don't invest money not to accumulate it, but to reinvest it instead of withdrawing it from the game, the economy will flow and grow.

The player who invests money will still do so. But the economy can't depend on 50 players investing money.

Fletcher90
87 posts
1 year old
on (2 hours ago)

Kasyade

Fletcher90

@Kasyade, I think is big success if 50 new teams are created due to this feature and 20% of main shareholder did same in only 24 hours. 

Personally I am waiting to see how will be split of players in leagues before invest to specific country team. As it is not only 20eur to invest, you need to build support buildings and build team from scratch, investment if you want to be at least competitive in long run exceed 200 euros

@Fletcher90 

I don't see it that way... success would be if 300 new teams were created, primarily using the existing in-game currency.

Let me explain... A player who hasn't invested a single euro, but has accumulated gold and local currency, might be tempted to invest that gold and currency in a new club if the price is right.

A player who doesn't mind spending money will create the team anyway. The incentive should be to move the existing money within the game.

If you invest 200 euros, you're distributing 200 euros among all the players in the game. Some will earn more, others will earn less. And the same thing happens every time you inject money.

If you encourage players who don't invest money not to accumulate it, but to reinvest it instead of withdrawing it from the game, the economy will flow and grow.

The player who invests money will still do so. But the economy can't depend on 50 players investing money.

@Kasyade, are you aware that there are only around 1500 active managers? And I expect that 70% of them are not really active, more on autopilot, means sometimes check game, so expecting that almost all really active players create new team in 24 hours is not realistic.

I dont agree with you that this improvement is failure, but I agree that it should be focus to attract free players and motivate them to reinvest what they earn in game