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Twente47 71 posts 1 year old |
on 28-10-2025 13:49:48 (5 days ago) Maybe it is a good idea to implement a fanshop where people can sell their fan items like shirts etcetera. You can upgrade your fanshop to have more stock and faster productivity. Producing items will cost a small amount of money. You can choose for example for different batches: Small takes 1 day to produce, medium takes 2 days to produce but have a lower production time per unit, large takes 3 days to produce but gives the best production time per unit. The price per unit of the small, medium and large batch are all the same. then you can sell it in your fanshop to a fan for the price you like for it (like the same as ticket price, you can choose the price but higher price means less sells) the amount of sales depends on your club popularity. I think this would give the game some more fun! edited on 28-10-2025 13:50:41 (1 times)
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Fletcher90 69 posts 1 year old |
on 28-10-2025 15:16:24 (5 days ago) Generally, i like idea to have more building, just money again needs to come from federation fund, which I dont see as best. It will be better that other players buying it, but then we need to give reason why they will pay for it. Also, I see this suggestion more as concept for MPL, not for KOB. |
Onat42 13 posts 1 year old |
on 29-10-2025 21:58:02 (4 days ago) If the Fanshop is finally fueled by items created in MPL - Id love it |
maridiba 278 posts 1 year old |
on 29-10-2025 22:51:50 (4 days ago)
@Fletcher90, I totally agree. It would be a fun feature if we were playing a game with virtual money. In KOB, the fund would have an initial income for the new upgrades, but it would only become a burden for the economy in the long run. It has already been suggested and discarded, if I remember well |
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Major117 30 posts 1 year old |
on 30-10-2025 11:50:23 (3 days ago) Good morning, a shop could help increase the game's popularity. I'll leave an idea here. There could be a shop page where players could buy and sell, and there would also be a factory, with jobs and production. To access production, the player would buy it for 10 euros, and this money would be distributed among the 3 funds. In production, one kit could be made that increases morale by 0.2% over time, lasting 16 games. It would be limited to 1 kit production per week, with 4 kits produced per season. I would make production and sales done through VTC (Variable Credit), 10 VTC to produce 1 kit, and sales could be made for 10, 15, or 20 VTC. The factory owner cannot work in their own factory; other players would have to. Using VTC wouldn't impact our rewards and would give more interaction to VTC. |
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