Forum > Suggestions (International) > A new youth system proposal



nicmo
277 posts
3 years old
on 17-12-2024 14:09:37 (1 month ago)

I would like to propose a change to the youth system, making it more engaging and possibly fairer. Like most, I also don't like the current spawn system where you can't choose the position or side of the new player, however I do believe it is the best system we have in terms of the game economy.

In the current youth system, youth players are spawned the moment the manager pays the fee, the skills, name, etc are all generated at that moment and tries to evenly distribute the position and side of the player so that we have a good balance of player positions in the game.

I came across a different system on a similar game that I think could work here on KOB.

What I Propose:

  • Each country has a pool of X amount of players already spawned for each potential level, 10 for each for example.
  • The system spawns these players with the same regards as before concerning positions and balance overall.
  • These spawned players are available to be recruited by any team (same youth fees as before) but the information you have about them is limited!
  • You (manager) can even check the pools from other countries, as long as you have a scout for that country's region.
  • Every available youth has a 4 week cycle (4 steps) from the moment they are spawned, and it goes like this:
    • 1st week managers (you) can only know the players name and any personal information
    • 2nd week you can see the players position
    • 3rd week you can see the side he is playing and some skills
    • 4th week, all skills
  • Managers can use the scout (for a fee) to speed up the process by 1 week, so you can see ahead 1 cycle step.
  • When checking players from a country different from yours, you are always 1 week (1 step) behind.
  • If a youth player is recruited, a new one is spawned into the country's pool to replace him.
  • If a youth player is NOT recruited after the 4 weeks, he quits and a new one is spawned to replace him.

Why This Might Be Better:

  • It turns youth recruitment into a more strategic process rather than a single random event.
  • Managers can decide whether to recruit a youth early (with partial info) or wait for more details, risking that another manager might snatch them first.
  • Scouting becomes more meaningful and ties into the in-game economy.

This system still maintains balanced positions overall (since the spawn logic remains the same), but it adds an element of anticipation and choice. It also offers a more immersive scouting process, where managers must weigh the cost of scouting or the risk of waiting.

Please leave your feedback, ideas or twists regarding this subject.

Thanks


BiSteam
46 posts
7 months old
on 17-12-2024 14:52:52 (1 month ago)

I think it's an interesting thing to try


PvPNyko
50 posts
6 months old
on 17-12-2024 15:37:51 (1 month ago)

Don't make the game more complicated than it already is.

How will you attract more new players if you keep implementing difficult things.

Better start making a tutorial for new players :D


TismanBrianVe
13 posts
7 months old
on 17-12-2024 15:54:01 (1 month ago)

PvP Nyko is right, imagine a new player who has no hope of playing much, he will get discouraged and stop playing, create things that are easy to understand  


Tadalion
26 posts
7 months old
on 17-12-2024 15:55:39 (1 month ago)

I think its a good idea. I like it..


JUmpingJAckFLash14
97 posts
7 months old
on 17-12-2024 15:57:22 (1 month ago)

very interesting and not more P2W but more realistic

 


Alin
116 posts
8 months old
on 17-12-2024 17:29:46 (1 month ago)

So basically we are speaking of a talent pool to replace the curent system where we have more control on our picks by using scouts?

 

Sounds good to me. I would always prefer spend a little rather than spend a lot and get a player I don't really need. 

It would diminish the luck factor a bit when drawing new talents. 

 

I like it 


speedtuning
62 posts
9 months old
on 17-12-2024 17:55:15 (1 month ago)

yes it seems like a better system than now with the buy of young players

 

+1


Minecodersam
166 posts
7 months old
on 17-12-2024 18:03:02 (1 month ago)

keep the game simple as it is pls


Major117
17 posts
7 months old
on 17-12-2024 19:07:17 (1 month ago)

I like the idea, when will it be implemented?

 

+1


Tadalion
26 posts
7 months old
on 17-12-2024 19:08:57 (1 month ago)

+1


Elringhio10
16 posts
7 months old
on 17-12-2024 19:16:42 (1 month ago)

too complicated, keep this system


Iveldion
40 posts
7 months old
on 17-12-2024 19:22:00 (1 month ago)

its good,  but its for all potential or potentials r random? I think it can work also like, federation have a youth, so they make a auction for them ( not less than old system).


nicmo
277 posts
3 years old
on 17-12-2024 19:32:06 (1 month ago)

Its not that complicated, you essentially have 5 lists of 10 players, 1 list for each potential star rating, per country. Those players will reveal more information about them overtime and you can recruit them, or not.

You basically start with the same information you have today about what player you are going to get, but in this suggested system you get more information about them overtime, helping you for a better decision. If you want to risk delaying your decision about a player, another manager might sign him in the meantime.


maridiba
148 posts
7 months old
on 17-12-2024 19:38:42 (1 month ago)

What about the age? If you wait a week to have more information, will the player be 15 yrs and 7 days old? 

edited on 17-12-2024 19:47:33 (1 times)

Isaiasvercosa
19 posts
6 months old
on 17-12-2024 19:55:35 (1 month ago)

@nicmo it seems like a very interesting idea, considering the current system where the manager needs a striker and a goalkeeper comes.

I suggest testing for a few weeks and evaluating what players think


Stoneisland
118 posts
7 months old
on 17-12-2024 20:09:51 (1 month ago)

+++


netracer
20 posts
2 months old
on 17-12-2024 20:46:02 (1 month ago)

I like the idea! For people who like the current system, they can just snatch a player in week 1. :D


Iveldion
40 posts
7 months old
on 17-12-2024 20:50:50 (1 month ago)

@maridiba, its good question for@nicmo


Fab1nh0
7 posts
6 months old
on 17-12-2024 21:05:27 (1 month ago)

Horrible


guilherme157
46 posts
7 months old
on 17-12-2024 21:35:40 (1 month ago)

Nimo, he's just like our president here in Brazil, and his minister of economy, he sells difficulties with falsehood, I'm going to make your life difficult and make you pay more, for the good of the game, and its development lol


Alin
116 posts
8 months old
on 17-12-2024 22:46:22 (1 month ago)

@netracer +1


nicmo
277 posts
3 years old
on 17-12-2024 23:30:35 (1 month ago)

exactly netracer.. for those that think this is too complicated, they can just grab one of the available youths randomly, spending just the same as now. For the others, there is an option to refine their choice, even then the price could be the same as now.

maridiba, players wouldn't show their age while they are on the pool, once they get recruited their age count would start there.

edited on 17-12-2024 23:31:01 (1 times)

Waggy13
33 posts
7 months old
on 18-12-2024 02:15:57 (1 month ago)

I think this would also diminish the impact of the accounts who are trying to just grow youths for profit.


SirAlex90
22 posts
7 months old
on 18-12-2024 04:17:32 (1 month ago)

It's can be a good idea. 💪

I would only suggest looking at the second point below and instead of being a week behind I would say double the fee, a bit like in the reality that you need to have intermediaries in foreign countries.

In the first case the manager pays the fee only to his own federation, in the second half to his own federation and half to the youth's federation (and remove the one week delay).

  • Managers can use the scout (for a fee) to speed up the process by 1 week, so you can see ahead 1 cycle step.
  • When checking players from a country different from yours, you are always 1 week (1 step) behind.

thanks for your attention.

edited on 18-12-2024 08:17:22 (1 times)

Ralf
67 posts
7 months old
on 18-12-2024 04:22:28 (1 month ago)

Seems ok for me nicmo!


b1c10
72 posts
7 months old
on 18-12-2024 04:50:58 (1 month ago)

I think it's good, but won't it slow down the recruitment of youth players in the first two weeks of the month? I say this because it will release a new resource and the method of getting them at the beginning will become uninteresting.

Can you give me some economic details? For example, if I buy a young player in the Egyptian league, will the gold go to Egypt? Since we only have local young players today, 30% goes to the Partners Fund, 35% to the Global Fund, and 35% to your Local Federation.

Without randomizing youth players, and list player in the pool for each country, this will avoid the unwanted flood of players in the market(its good for game).

edited on 18-12-2024 04:56:28 (1 times)

Wooofero
7 posts
7 months old
on 18-12-2024 10:30:47 (1 month ago)

Well, if one can choose the role is better than the current system. The one before the current was the best to my opinion. Now if you need a striker maybe you have to spawn several player and when you get the right one it could be too weak.

Any system that allows you to choose roles and sides will be welcome.

 


lysybandyta
175 posts
7 months old
on 18-12-2024 10:58:06 (1 month ago)

nice idea, but it has to resolve the problem with 'new week' calculation

if it will be on 0:00 server time it wont change anything for managers who simply sleep on midnight


Wooofero
7 posts
7 months old
on 18-12-2024 11:27:39 (1 month ago)

Oh... And Just to point out. Any system that doesn't allow you to choose role and side suddenly is unreal.

I've never seen a team looking for a player without knowing what kind of player they're looking for...

edited on 18-12-2024 11:28:32 (1 times)

Jasperbit
10 posts
6 months old
on 18-12-2024 12:25:20 (1 month ago)

Generally, idea is good, but need few improvements. Fantastic, that scouts will have more use.

I am worried about new week calculation as @lysybandyta wrote
And what's more, I think that best teams will end up with best youths. There will be less weaker players on transfer market and less money will be sent to the game. 


savas52
19 posts
7 months old
on 18-12-2024 13:11:40 (1 month ago)

I believe that acquiring and releasing young players is made more difficult by: "In the first few matches a young player competes in, their true skills are penalized by 25% until they reach 10xp."


Lucatortuga
8 posts
7 months old
on 18-12-2024 13:58:17 (1 month ago)

Good idea!


Cabbage
33 posts
7 months old
on 19-12-2024 10:20:56 (1 month ago)

How will the next steps looks like? All available youths at midnight will be available for viewing? In this case, it will look like a "rat race" and only the best will be selected. How much youths will be available?

I think that even in step 4 not all statistics should be visible. Maybe discover 3 statistics in step 3, and at most half (6) in step 4?

We should leave the game some "lottery".


Cabbage
33 posts
7 months old
on 19-12-2024 10:24:04 (1 month ago)

Maybe after each step, you can take a day off for clubs to sign up for a youth star and then this player "randomly" chooses the club to join? This will eliminate the midnight hunt for a player if there is more than one club who want to sign a youth.


nicmo
277 posts
3 years old
on 19-12-2024 10:56:35 (1 month ago)

yeah, this seems to be the tricky part, to avoid frustrations in the future. What i am thinking:

  1. The timing for all players to spawn wont be set at 0:00, they will gradually fill up the pool, so their timing to show more information will be different for each.
  2. The 7 day timer can also be randomized a bit, can be a bit less or a bit more.
  3. When a youth is recruited, a new one to replace him will be spawned some time later, so its never the same.

With these rules you eliminate the "racing" factor but, its still kind of frustrating to wait for the player to show more information after 7 days and not know when exactly.


Iveldion
40 posts
7 months old
on 19-12-2024 11:15:03 (1 month ago)

it should be better if there ll be less players but in 3d timer 


Kronoss
12 posts
7 months old
on 19-12-2024 12:17:12 (1 month ago)

Interesting, I like it


FirstWave
7 posts
6 months old
on 19-12-2024 12:53:12 (1 month ago)

I dont like the idea that teams with scouts have advantage. 

It will mean that the clubs with the most money will always be able to keep the best players and resell them. The rest of the players will only have the option to compare blindly.


Juni
21 posts
7 months old
on 19-12-2024 13:16:49 (1 month ago)

interesting idea, let's give it a try


villarreal
22 posts
4 months old
on 19-12-2024 13:41:55 (1 month ago)

I think the 1st week and 2nd weeks should be combined. It would be more realistic.


Twente47
27 posts
7 months old
on 19-12-2024 19:36:50 (1 month ago)

+100, very interesting update! I can’t wait to test it :-D


ffb034
9 posts
7 months old
on 19-12-2024 20:07:54 (1 month ago)

+100, I like it!


Bagheera
5 posts
7 months old
on 19-12-2024 21:37:53 (1 month ago)

Interesting


Cabbage
33 posts
7 months old
on 19-12-2024 22:57:14 (1 month ago)

"Maybe after each step, you can take a day off for clubs to sign up for a youth star and then this player "randomly" chooses the club to join? This will eliminate the midnight hunt for a player if there is more than one club who want to sign a youth."

Think about this :)

"Who is faster" option is little weird. Youths in real life can choose where they want to go too :D


Major117
17 posts
7 months old
on 22-12-2024 14:49:54 (1 month ago)

You could place the scout by country to reduce its price, making managers interested in purchasing their scouts in the specific country, and create pools by country as well. and in addition it could end the free market. Since there would be several young people generating for the price of gold, there would be no need for free market. And if you don't want to buy several scouts and just create a school like the coaches, he will gain citizenship of the country that the manager wants for the price.


logoseq
1 posts
7 months old
on 25-12-2024 15:42:50 (1 month ago)

+1


Heracles
5 posts
7 months old
on 25-12-2024 19:19:02 (1 month ago)

Just go back to the original situation where we can buy a player per position


Goldesenyor
19 posts
7 months old
on 25-12-2024 19:28:21 (1 month ago)

Keep it simple man. That is too complicated. Simplicity is the key.

And +1 Heracles


Cabbage
33 posts
7 months old
on 25-12-2024 20:40:56 (1 month ago)

No way. Choosing position was one of the worse possible system. Market was dead.


Deathsword
10 posts
7 months old
on 25-12-2024 20:59:30 (1 month ago)

+1, but we need a tutorial about these changes for the new players of course


Minecodersam
166 posts
7 months old
on 26-12-2024 00:15:13 (1 month ago)

If you want to be more realistic possible, a new youth can be generated and everyone can do an offer (without knowing the price of the offers done by manager) and the manager with the highest offer win the youth 


Alin
116 posts
8 months old
on 26-12-2024 14:14:35 (1 month ago)

A blind auction @minecodersam?


Minecodersam
166 posts
7 months old
on 26-12-2024 16:25:03 (1 month ago)

@alin yes. In real life some teams do an offer to a youth and this decide in which team wants to go (in this case you can do the highest action but it should be blind) 

edited on 26-12-2024 16:25:22 (1 times)

Marcusweit
1 posts
6 months old
on 27-12-2024 10:32:39 (1 month ago)

7 days is too long, I would say lower it to 3 days. is the scout indispensable?


100Eyes
1 posts
7 months old
on 27-12-2024 12:41:31 (1 month ago)

+1


Vigilant
12 posts
7 months old
on 27-12-2024 21:19:06 (1 month ago)

Good idea, better then current system. Please make it as simple as posible for new players.


SirAlex90
22 posts
7 months old
on 30-12-2024 20:26:48 (4 weeks ago)

News about this update? I think many users are waiting for news to understand how to proceed in the near future because it's very important. Thanks.


Stoneisland
118 posts
7 months old
on 30-12-2024 20:32:09 (4 weeks ago)

+++ SirAlex90 


nicmo
277 posts
3 years old
on 30-12-2024 22:27:22 (4 weeks ago)

It will go forward but no strong idea when. Maybe later this season if things go well.


Rossini
19 posts
7 months old
on 31-12-2024 07:21:02 (4 weeks ago)

In my opinion this proposal is very complex and articulated, and it would also take too much time. The best proposal is to restore the beginning, that is, a manager can choose the role and position of the young player as in reality, this is because the choice must be based on the current needs of the club.


Fenix
7 posts
7 months old
on 31-12-2024 07:38:50 (4 weeks ago)

@nicmo I agree with your proposal, great idea!


maridiba
148 posts
7 months old
on 31-12-2024 13:02:48 (4 weeks ago)

If this system is to be implemented, it will be important to calibrate the size of the youth pool for each nation well, based on the number of active users. If there are very few, the young players will be bought and replaced before they even get to reveal additional information, and therefore it would be practically identical to the current system.

But what happens if the youth pool is too large? Over time, the role and skills of the players would be revealed, even more information than we had at the beginning! Enough to build an entire team with academy players, as I have already done now, but even taking them with good starting skills... the market will become completely useless!

In reality, investments in the youth sector are a pure gamble, because you can't know where future champions will be born. In fact, teams that decide to focus heavily on the youth sector open academies in different countries and establish collaborations with smaller clubs to grab the most interesting young players and bring them to their academy. And the only thing that interests them is the talent of the players; the position they play is not important, it only matters to grab high-level players because if you have many of them you can still place them on the market and earn well. However, not all clubs spend so much on youth development; some prefer to buy young players from other clubs because if there is an excess supply, it would be more convenient.

Even in the most realistic football manager game, the Football Manager series, young players are promoted in a similar way, you receive some every year with random roles and potential, and on average the potential is influenced by the level of the club's youth academy (i.e., how much the club invests). As a result, large clubs have more chances of obtaining a champion, but even a club with poor facilities could find the best player in the world. This, as in reality, fuels the youth market.

On KOB, with real money involved, obviously talent, which is the most important component of all, cannot be left to chance, because it would become gambling. However, it would still be possible to obtain a fairly realistic system and a sufficiently lively market by choosing the talent and leaving the roles to chance, as we do now… the effects should start to be seen when the first young players (picked by choosing the role) are about to retire. And, as in real football, there will be clubs that prefer to buy youth players without knowing their role and others who prefer to buy them from the market...

The proposed new system risks being a return to the past, in which young players are only bought from the system and the market becomes almost useless. Certainly not realistic, and generates much fewer transactions, but it can still work if we don't care about Players Market. However, I wonder how attractive such a game could be to new users, especially those used to playing football manager games...


Sinanovic
1 posts
7 months old
on 02-01-2025 20:08:28 (3 weeks ago)

Good one nicmo


Stoneisland
118 posts
7 months old
on 02-01-2025 23:35:00 (3 weeks ago)

++++++ MARIDIBA


Darlan99
18 posts
7 months old
on 03-01-2025 10:38:33 (3 weeks ago)

+1


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