Forum > Announcements > Updates and Tweaks 27/05/25


nicmo
nicmo
357 posts
3 years old
on 27-05-2025 23:12:20 (2 days ago)

Season 12 is Over — Congrats to the Winners! 🏆
With the end of Season 12, KickoffBoss officially turns 1 year old! 🎉
Huge congratulations to everyone who's been part of this journey from the early days. We've come a long way since Season 1 — remember when we had no substitutions, only 3 formations, no player wages, no Continental Cup? It's been an amazing evolution!

 

🗺️ Game Translation Project: 80% Complete

The translation project has been a massive undertaking and is now about 80% finished. It’s been a lot of work preparing each page, but I’m getting there!
Once it’s done, the focus will shift to creating a proper game tutorial, and working on player retention and acquisition improvements to keep our community strong and growing.

 

⚙️ Season 13 Update: Youth System Revamp

This update is a bit lighter than usual, but it tackles a feature many of us (myself included) weren’t happy with: the Youth system. Here's what's new:

  • Youth Prospects System

    • All youth players are now pre-spawned as “prospects”.

    • Each country has 10 available prospects at any given time. If a player isn't signed within 15 days, they’re replaced.

    • You won’t know everything about a prospect right away. More details are revealed every 2 days, so keep checking the Prospects Panel for updates.

    • You can sign a prospect at any moment, if you like the player you can select and pay for the desired potential level.

    • You can sign prospects from any country, as long as you have a scout in that region. If you sign a foreign player, the federation fee is shared between your federation and theirs.

This new system gives you more control and strategic depth when building your Youth Team. It also introduces a realistic scouting element — find that hidden gem before someone else does!


Here's to a great Season 13 — good luck to all managers, and may you discover some future stars! ❤️

SUN89
SUN89
13 posts
11 months old
on 27-05-2025 23:21:59 (2 days ago)

very good

we are waiting for Youth league

Takeshi
Takeshi
10 posts
11 months old
on 27-05-2025 23:43:05 (2 days ago)

Nice update, Sir.

markitoss
markitoss
32 posts
8 months old
on 27-05-2025 23:47:24 (2 days ago)

Niceee, really necessary the change on youths! 

speedtuning
speedtuning
86 posts
1 year old
on 27-05-2025 23:56:25 (2 days ago)

interesting update.


and how does it work with players about stars? Are the skills available before buying the player

  • Day [10+] +skills

??

is the only difference between buying a 1-star or 5-star player the speed of training?

edited on 27-05-2025 23:57:21 (1 times)
b1c10
b1c10
90 posts
11 months old
on 27-05-2025 23:56:35 (2 days ago)

Good Update! :) 1 year 🎉🎉🎉

Shiho
Shiho
42 posts
11 months old
on 28-05-2025 02:09:10 (2 days ago)

Happy birthday KoB🥳

nicmo
nicmo
357 posts
3 years old
on 28-05-2025 04:24:19 (2 days ago)

yes @speedtuning only difference is training speed.

Shaow
Shaow
35 posts
11 months old
on 28-05-2025 05:39:28 (2 days ago)

I think some things are not good, because for example you wait too see players things they have and you want to wait for something more and you think to pool him let's say 4 or 5 stars but surprise comes always one who pool 1-3 stars only because they are cheaper and takes interesting players that should be better for 4-5 stars.

Shaow
Shaow
35 posts
11 months old
on 28-05-2025 05:47:03 (2 days ago)

For example a player was in day 5 with both legs and maybe I want to see if he has any trait,but unlucky, he was bought for 1 star 

palermo
palermo
9 posts
11 months old
on 28-05-2025 06:59:23 (1 day ago)

congratulations nicmo it's a beautiful update

Alin
Alin
140 posts
1 year old
on 28-05-2025 07:12:57 (1 day ago)

The system looks nice plus no more random positions which is a massive win for us.

 

Very interesting indeed,but as shaow pointed promising players will never make it to say 7-8 days.

 

Maybe stars should be pre defined or have different players for different stars?

Iveldion
Iveldion
48 posts
11 months old
on 28-05-2025 07:22:35 (1 day ago)

I think if someone want to Bid it there should bee time when other people want to pay more for this player. Even 12h

SirAlex90
SirAlex90
29 posts
11 months old
on 28-05-2025 07:37:10 (1 day ago)

I suggest, for convenience, to divide the nations by continent in the selector and if possible in addition to the drop-down menu also selectors to go up and down. I suggest this to encourage users, since the search is not simple.

maridiba
maridiba
191 posts
11 months old
on 28-05-2025 07:42:08 (1 day ago)

@Alin there are 450 players available, it's probably more than the number of active users currently. What supply do we need? If they stay on average 7 days you have 1800 youths per month, it's a lot for the current user base.

The system is fun because you have to make decisions to get  the good youths before other people, but this should decrease the demand for players in the market since you can already choose all the roles you need in the youth system

Tricrape
Tricrape
22 posts
11 months old
on 28-05-2025 08:16:11 (1 day ago)

Great great update, was waiting for that 

Alin
Alin
140 posts
1 year old
on 28-05-2025 09:09:34 (1 day ago)

@maridiba

Good perspective if you look at it like this

Cabbage
Cabbage
48 posts
11 months old
on 28-05-2025 09:18:14 (1 day ago)

Good idea?

Maybe good for countries where play 4 people. For countries like Romania, Italy, etc. is hopeless

PvPNyko
PvPNyko
90 posts
10 months old
on 28-05-2025 09:47:12 (1 day ago)

So still no advantages to having Victory Coins.

Iordache
Iordache
93 posts
11 months old
on 28-05-2025 09:59:06 (1 day ago)

Congrats on the update and Happy New Year KOB! Here's to many more great seasons! 🎉

 

"More players on the market? Yes please."

 

Why should everything be locked behind a few guys hoarding players and pumping up prices like it’s a housing bubble? Better to have a constant flow of players coming in…  you test, sell, move on. If someone can’t handle that, they can go hunt unicorns, not sell average stuff for premium prices.

if you sell someone cheap just ‘cause they don’t fit your team, maybe a low-budget manager picks him up. You help them out, you clear your squad. Win-win.

A more active market means a healthier game. Less gatekeeping, more action, more fun. We’re here to play, not to sit around staring at empty listings, right?…maybe now it's time for the game itself to benefit, both literally and figuratively.

nicmo
nicmo
357 posts
3 years old
on 28-05-2025 11:03:37 (1 day ago)

@maridiba your "con" is the only reason i delayed this change. I think we can make some tweaks to this system to make it more challenging while still being better than the previous one.

maridiba
maridiba
191 posts
11 months old
on 28-05-2025 11:11:59 (1 day ago)

@nicmo, if the number of users grows (which is what we all hope, I suppose), the update shouldn't significantly affect market demand. Bringing lots of new users would make it more similar to the previous version.

edited on 28-05-2025 12:09:36 (2 times)
maridiba
maridiba
191 posts
11 months old
on 28-05-2025 12:13:15 (1 day ago)

Anyway, cancelling the free player market could be a solution to limit the damage done to the player market with this update. Fired players could disappear, since there are already local amateurs available to those who want cheap players. We have too many player sources right now, and the prizes are shrinking. Better do something to reduce the offer, rather than increasing it. 

Iveldion
Iveldion
48 posts
11 months old
on 28-05-2025 12:51:11 (1 day ago)

so meybe you cant choose stars, but youth will have stars already.

Africa
Africa
20 posts
6 months old
on 28-05-2025 15:58:52 (1 day ago)

Great improvements good luck

Thuru
Thuru
255 posts
11 months old
on 28-05-2025 16:04:58 (1 day ago)

@maridiba

removing free market is bad idea. It gives still Some income for gameshare dividend.

Skajek
Skajek
7 posts
8 months old
on 28-05-2025 16:17:25 (1 day ago)

@maridiba Removing free market players is not good idea becuse a very good place to acquire players for weaker teams who need such players for a small amount of gold who did not fit and were unnecessarily in most cases by much better teams, and let's not hide the fact that local amateurs are simply too weak even for such teams. Don't forget that there are also people playing here who don't put any money into the game and from season to season collect gold on players from this market.

edited on 28-05-2025 16:20:22 (1 times)
markitoss
markitoss
32 posts
8 months old
on 28-05-2025 16:38:25 (1 day ago)

I only see a problem with new youth system, the over spawn of 1 and 2 star youths.

I mean, imagine Im looking for a youth for some days, its interesting for me, good position, good leg or good trait, but I want check his Avq (it shows in day 9) because I will get him on 4/5 stars, and someone get him on 1/2 star for the mentioned over spawn... that would be anoying.

And I said that because I guess if you want take a 4/5 star youth you want to be sure thats good so you will need wait more days, if you take a 1/2 star you have less risk because it costs 1€ instead of 50€.

Maybe a good solution for that would be a filter or something like that for spawn, for example 3 youths each 4-5 days or similar.

Shaow
Shaow
35 posts
11 months old
on 28-05-2025 18:00:36 (1 day ago)

"

markitoss

31 posts

8 months old on 28-05-2025 16:38:25 (1 hour ago)

 

I only see a problem with new youth system, the over spawn of 1 and 2 star youths.

 

I mean, imagine Im looking for a youth for some days, its interesting for me, good position, good leg or good trait, but I want check his Avq (it shows in day 9) because I will get him on 4/5 stars, and someone get him on 1/2 star for the mentioned over spawn... that would be anoying.

 

And I said that because I guess if you want take a 4/5 star youth you want to be sure thats good so you will need wait more days, if you take a 1/2 star you have less risk because it costs 1€ instead of 50€.

 

Maybe a good solution for that would be a filter or something like that for spawn, for example 3 youths each 4-5 days or similar.”

 

 

I also said this up,but shorter and maybe not so explained,who wants to promote 4/5 and wait those days,will be hard, because always 1 star or 2 will be spawning, it's easy to fire 1-2 stars and get others...

Shaow
Shaow
35 posts
11 months old
on 28-05-2025 18:02:15 (1 day ago)

Maybe should be list of players by stars,but also I don't know sure if will be good.

Shaow
Shaow
35 posts
11 months old
on 28-05-2025 20:01:56 (1 day ago)

or one list of players for 1 to 3 stars and other list of players for 4 to 5 stars. i don't know...

 

But we will see how is going this one and  after if is not working well, we must find a good sistem to be fair for all kind of users who spend less or more.

Chantilax
Chantilax
3 posts
5 months old
on 28-05-2025 23:15:47 (1 day ago)

If you allow me, I'd like to contribute an idea for the new youth management. The SCOUT is much more important, so we should give stars to the scout (this would increase revenue because players would opt for 3-, 4-, or 5-star scouts). What would a 5-star scout give us in practice?

Well, with the current system, the AVQ isn't visible until the 9th. The Skills are visible on the 10th. Well, that would be with 1-star scouts.

2* -> In 8 days they see everything.
3* -> In 6 days they see everything.
4* -> In 4 days they see everything.
5* -> In 2 days they see everything.

This would greatly benefit those who invest money in signing scouts from the 4-5 geographic areas. In the end, those who pay can have a much better chance of winning (pay to win).

With the current system, no one in their right mind should sign any youth player, at least until they know their AVQ.


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