Forum > Help and Questions (International) > Player Active Modifiers -


cakle
27 posts
1 year old
on (5 days ago)

I played a game yesterday .. but still have a red dot on those players --lacking playtaime ..bug ***

nicmo
523 posts
4 years old
on (4 days ago)

Hi cakle, playing in the last match doesn't guarantee the player is not upset. He has to play at least 40% of all eligible oficial games for the current season. Check the player info page, under the Matches tab. Tip, you can sub him 15min and it counts as a played match.

cakle
27 posts
1 year old
on (4 days ago)

thanks for you answer --

carl

Thuru
503 posts
1 year old
on (4 days ago)

nicmo

Hi cakle, playing in the last match doesn't guarantee the player is not upset. He has to play at least 40% of all eligible oficial games for the current season. Check the player info page, under the Matches tab. Tip, you can sub him 15min and it counts as a played match.

@nicmo

its maybe much better to have 30% instead the current 40% before penalty.

people can have still 4 or 5 subs whats must be okee. People can have 31 or more players in their Squad

if friendly does count then the 40% was logic and fine.

that current 40% is to high for require official match

cakle
27 posts
1 year old
on (4 days ago)

I can agree with Thuru and stoneisland - you have to adjust it in some way

Thuru
503 posts
1 year old
on (4 days ago)

Stoneisland

These modifiers have ruined Kob. It's unrealistic and becomes an imposition for a manager in choosing players. In reality, players sign contracts already knowing they're starters or reserves; if they're not happy, they're sold. All these defined percentages that lead to fixed penalties make no sense for a management game. This whole modifier thing is a load of bullshit.

@Stoneisland

the idea of modified I understand, but how its now its terrible. Setting it to 30%-70% or 25%-75% would be much better. To have more equal effect yiu can set the injury setting instead of the current 90% to 95% and if player have lower than 95% condition it also get less training. Example if condition is 97% it still get 100% training, but if condition is 94% the training is 94%.

nicmo
523 posts
4 years old
on (4 days ago)

We can surely adjust it during season change yes

Ralf
222 posts
1 year old
on (3 days ago)

I hope we will not change something in the middle of the season. All changes that effects teams, tactics etc need to be done at the end of the season

Legend
27 posts
7 months old
on (3 days ago)

I dont like the idea stoneisland with lower condition lower trainingintensity. I hope that part will be the same. Or when it gets adjustment an increase compared to current training from lets say 90% and less it can be lower.

Stoneisland
254 posts
1 year old
on (3 days ago)

@Legend  ... I never talked about changing training conditions.

Legend
27 posts
7 months old
on (3 days ago)

And if a player gets lower condition the 95 it can have less training % u can set lower u said so yes u named it. 

JUmpingJAckFLash14
193 posts
1 year old
on (3 days ago)

Here we are, now we can see the effect of this new rules.

Will affect big squad more than manager with 17 ppl. (im in the middle)

i agree with other to up to 30%

will be fair to add unofficiel match of the count for VERY UNXP players  or it will take 20 minutes before each match to parameters substitude

 

thanks

Gregonr
21 posts
1 year old
on (3 days ago)

This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating 

nicmo
523 posts
4 years old
on (3 days ago)

Gregonr

This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating 

@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.

Thuru
503 posts
1 year old
on (3 days ago)

nicmo

Gregonr

This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating 

@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.

@nicmo

even with rotaties and having 4 or 5 subs you can have the negative modifer bemand olayers what can be solved a bit if yiu change the 40%-60% to 30%-70%. Yiu have this problem Specially if yiu have more than 28 players. Yiu can often put a player, even little weaker player, but not always. Simply becouse yiu with subs only can let 16 people play. Yiu also want Some small amount of players always whole match example if yiu want try make  captian better it must play full.

as earlier said also a tweak about injury and training would help a lot. Its also a compromise. If player have 99 or more condition it would be logical that very less injury chance. Instead yiu can make injury higher if player have 95 or less. Also training if its less then 95 it gives the training less. Example if condition is 97 it stay on 100% training, but if its example 92 condition it trains 92%

i think those 2 tweaks would be help a really lot and give also the teamowber the decision having Some players less than 95 condition or not. Its not hard hold condition just before match on 97 or higher.

nicmo
523 posts
4 years old
on (3 days ago)

Thuru

nicmo

Gregonr

This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating 

@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.

@nicmo

even with rotaties and having 4 or 5 subs you can have the negative modifer bemand olayers what can be solved a bit if yiu change the 40%-60% to 30%-70%. Yiu have this problem Specially if yiu have more than 28 players. Yiu can often put a player, even little weaker player, but not always. Simply becouse yiu with subs only can let 16 people play. Yiu also want Some small amount of players always whole match example if yiu want try make  captian better it must play full.

as earlier said also a tweak about injury and training would help a lot. Its also a compromise. If player have 99 or more condition it would be logical that very less injury chance. Instead yiu can make injury higher if player have 95 or less. Also training if its less then 95 it gives the training less. Example if condition is 97 it stay on 100% training, but if its example 92 condition it trains 92%

i think those 2 tweaks would be help a really lot and give also the teamowber the decision having Some players less than 95 condition or not. Its not hard hold condition just before match on 97 or higher.

@Thuru you have repeated this 3 times now, thanks.

Thuru
503 posts
1 year old
on (3 days ago)

nicmo

Thuru

nicmo

Gregonr

This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating 

@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.

@nicmo

even with rotaties and having 4 or 5 subs you can have the negative modifer bemand olayers what can be solved a bit if yiu change the 40%-60% to 30%-70%. Yiu have this problem Specially if yiu have more than 28 players. Yiu can often put a player, even little weaker player, but not always. Simply becouse yiu with subs only can let 16 people play. Yiu also want Some small amount of players always whole match example if yiu want try make  captian better it must play full.

as earlier said also a tweak about injury and training would help a lot. Its also a compromise. If player have 99 or more condition it would be logical that very less injury chance. Instead yiu can make injury higher if player have 95 or less. Also training if its less then 95 it gives the training less. Example if condition is 97 it stay on 100% training, but if its example 92 condition it trains 92%

i think those 2 tweaks would be help a really lot and give also the teamowber the decision having Some players less than 95 condition or not. Its not hard hold condition just before match on 97 or higher.

@Thuru you have repeated this 3 times now, thanks.

@nicmo

ok, sorry

Fab1nh0
13 posts
1 year old
on (3 days ago)

Looking at it from a moral standpoint for the players, this update really doesn't make sense because anywhere in the world there are reserve players who are content to be reserves since they don't have the same qualities as the starters. But thinking about it from a physical and playing time perspective, it makes perfect sense.
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