Forum > Suggestions (International) > Exchange currency


Ralf
Ralf
123 posts
1 year old
on 21-07-2025 11:39:34 (1 day ago)

Nice to see that is better to hump the exchange currency like a trading game...then to be succesfull in a FOOTBALL MANAGER GAME.

we have people that are staying at float from the squad point of view...just to exchange when is need it at high value.

meanwhile the stupid ones...are playing the football manager game.

so...my question to Nicmo is. KOB is a football manager game...or its a game like MPL. asking because...i'm starting to get sick and tired about this exchange currency thing. 

Resolve this s..t please. 

maridiba
maridiba
226 posts
1 year old
on 21-07-2025 12:13:51 (1 day ago)

I agree, local currency exchange should be fixed..

€/gold is driven by users' demand, it's fine. You can decide to hold gold if you think the rate will go down, but you lose money if the rate goes up. One has to predict correctly..

But gold/local is not risky at all. You just have to sell after federation buys, and you already know it will buy back at the end of the season... nothing to predict, it's already scripted. That's not speculation, that's exploitation! One can be really dumb and still profit from it, simply because they were the first to check the chart after the federation changed the money.

Why does the federation have to sell all the local currency and then buy it back for the victory bonus? No point in doing that, it only fuels exploitation. I've already proposed to only sell the local currency if it's more than 24% of the total budget (the amount bought at the beginning of the season for the victory fund). There would be less room for exploitation..

This mechanism helped me reduce my expenses. I'm one of those who received more benefit from it, but it doesn't seem like a good feature for the game, at all...

nicmo
nicmo
387 posts
3 years old
on 21-07-2025 14:27:06 (1 day ago)

@ralf you forgot to write the suggestion.

@maridiba i think he is not worried about the end of season exchanges but the ones coming from wages currency to gold done automatically by the system, people can easily predict they will happen and profit from them by anticipating, something we had since day 1. Personally i don't see much of a problem, its a way to reward people that are online and check these things... I am not sure how to stop it apart from higher exchange fees that go to the national funds.

Nick
Nick
323 posts
11 months old
on 21-07-2025 14:32:32 (1 day ago)

Maybe in the future the currency exchange chart will be updated by the game in real time without having to refresh!? like those interactive charts like on the crypto exchange!

Nick
Nick
323 posts
11 months old
on 21-07-2025 14:38:48 (1 day ago)

I think so! That would eliminate the inconvenience of only one player benefiting from the exchange rate with all the exchange limitations ;-) in real time you can be much more attentive to currency fluctuations

maridiba
maridiba
226 posts
1 year old
on 21-07-2025 15:09:28 (1 day ago)

nicmo

@ralf you forgot to write the suggestion.

@maridiba i think he is not worried about the end of season exchanges but the ones coming from wages currency to gold done automatically by the system, people can easily predict they will happen and profit from them by anticipating, something we had since day 1. Personally i don't see much of a problem, its a way to reward people that are online and check these things... I am not sure how to stop it apart from higher exchange fees that go to the national funds.

@nicmo those two things are strictly related... people sell more than they need when federation buys because they know they can buy back at season change and profit from it.

Federation is behaving like the dumbest stock agent ever, and we are exploiting it without risks. It's also true that, with the 3 x salary holding limit, the ones who can benefit more are the ones who contribute more to the national fund, but there is no reason to create an easy exploit in a game played with real money.

I can adapt and take advantage of it, but it's boring. If you don't want to check if the amount of currency in the balance is higher than 24% of the budget, there is also a simpler solution: just pay the victory bonus in gold, and the federation won't have to sell all that money at disadvantageous rates. This way, it can just buy gold whenever he has local currency (and it would be good to make it more often and with a lower max amount, to keep the rates more stable). Victory bonuses would be higher, and there would be less exploitation.

A tax would help, but it is not a solution. If you are 100% sure that the federation will still sell and then buy back, you will still make a profit without risk.. that's the issue

edited on 21-07-2025 15:13:19 (2 times)
nicmo
nicmo
387 posts
3 years old
on 21-07-2025 15:20:29 (1 day ago)

maridiba

nicmo

@ralf you forgot to write the suggestion.

@maridiba i think he is not worried about the end of season exchanges but the ones coming from wages currency to gold done automatically by the system, people can easily predict they will happen and profit from them by anticipating, something we had since day 1. Personally i don't see much of a problem, its a way to reward people that are online and check these things... I am not sure how to stop it apart from higher exchange fees that go to the national funds.

@nicmo those two things are strictly related... people sell more than they need when federation buys because they know they can buy back at season change and profit from it.

Federation is behaving like the dumbest stock agent ever, and we are exploiting it without risks. It's also true that, with the 3 x salary holding limit, the ones who can benefit more are the ones who contribute more to the national fund, but there is no reason to create an easy exploit in a game played with real money.

I can adapt and take advantage of it, but it's boring. If you don't want to check if the amount of currency in the balance is higher than 24% of the budget, there is also a simpler solution: just pay the victory bonus in gold, and the federation won't have to sell all that money at disadvantageous rates. This way, it can just buy gold whenever he has local currency (and it would be good to make it more often and with a lower max amount, to keep the rates more stable). Victory bonuses would be higher, and there would be less exploitation

@maridiba i don't see a problem with changing the end of season exchange event by keeping 24% (victory bonus piece of the pie) of the total budget in local currency the entire season and not have that event. Having the victory bonus in gold can be weird since in some countries it would be 0.0001 or so.

What i don't see a solution for is the wages to gold exchanges during the week, even if the amount is smaller than now, you can still "exploit it".

edited on 21-07-2025 20:25:04 (1 times)
maridiba
maridiba
226 posts
1 year old
on 21-07-2025 16:52:21 (1 day ago)

@nicmo I'm pretty confident it will solve both. Now I'm holding much more local currency than I need, just because I know federation will sell gold at the end of the season and there is a chance to profit from it. That's the main reason why I've been selling more gold than I need after federation bought it. Otherwise, I would have to think twice before selling...

Plus, the amount of gold bought from the federation would have been lower if it hadn't sold all the local currency, so "trading" would have been less profitable. The federation buying gold is not a problem per se; it becomes a problem because, after buying, it always sells back, and the clubs can take advantage of that foolish behaviour.

That said, if it buys gold more often, with lower max amounts, the amplitude of the exchange rate fluctuations would be even smaller. Capping the amount to 1000 has already improved the situation, a lower cap would make it even more stable (but only if the big sale at the season change is removed)

edited on 21-07-2025 16:53:32 (2 times)
Ralf
Ralf
123 posts
1 year old
on 21-07-2025 19:02:46 (22 hours ago)

Yeah....if Nicmo dont see a problem, whats to talk abouț it.

The suckers will still play football manager, and The smart ones Will play mpl, sorry i mean kob.

Great. 

edited on 21-07-2025 19:14:13 (2 times)
Ralf
Ralf
123 posts
1 year old
on 21-07-2025 19:11:23 (22 hours ago)

Seems you never want to understood something.....but hey, you choose the path here.

Maybe you will want to check how many managers bought 5 star youth in the last two seasons.

Thats a sign

 

Adrian09
Adrian09
116 posts
1 year old
on 21-07-2025 19:46:16 (22 hours ago)

regard this issue, there is not much which can be done, no matter what limitations are set, will always be like this. Somoene will be first and will ALWAYS have best exchange rate. If he set low amounts of money beeing able to be converted at once, even this wont help, since, same person can do repeate exchanges but more than this, it will just piss of whole playbase by forcing them to come over and over in game to exchange this. Rate can not become fix, it s too late now for that, so, thats it. It is a football game but also, it has extra features , managing the club at lowest possible expenses comes with an effort. 

Who play purely just for this can do much anyway, its limitated by wages, so, such persons will not get rich/richer, max they could do is a few euro. The major impact is made by bigger clubs, and, to me, seems fair, everyone has same chance, exchange date is no longer predictible, who is active, gets rewarded by beeing able to save a few money - in the end, all those big clubs aim for results, managing efficient wages its part of game.

edited on 21-07-2025 19:50:48 (2 times)
Stoneisland
Stoneisland
178 posts
1 year old
on 21-07-2025 20:23:31 (21 hours ago)

It's truly absurd to complain about little money due to the exchange. I think there are more important things to fix. No one will ever get rich from an exchange. Do as I do: don't withdraw money from the game but enjoy being a manager and enjoying the game.

maridiba
maridiba
226 posts
1 year old
on 21-07-2025 20:27:08 (21 hours ago)

@adrian, the cap is not for the users, but for the federation, and now it's 1000 gold. But currently the federation is still acting as the dumbest trader ever... Nobody would change all his currency knowing that he will need more than that in a few weeks, and we are taking advantage of it because it's very easy to predict when the federation can buy or sell. If one had to change a lot of money without hurry, the best solution is usually to change it gradually.

Having a user decide when to change money would be impossible due to the obvious conflict of interests. The solution I proposed earlier is simpler

Adrian09
Adrian09
116 posts
1 year old
on 21-07-2025 20:29:09 (21 hours ago)

maridiba

@adrian, the cap is not for the users, but for the federation, and now it's 1000 gold. But currently the federation is still acting as the dumbest trader ever... Nobody would change all his currency knowing that he will need more than that in a few weeks, and we are taking advantage of it because it's very easy to predict when the federation can buy or sell. If one had to change a lot of money without hurry, the best solution is usually to change it gradually.

Having a user decide when to change money would be impossible due to the obvious conflict of interests. The solution I proposed earlier is simpler

@maridiba there is a cap per users, every club can exchange only x3 the total of wages, so, its not a big deal.

maridiba
maridiba
226 posts
1 year old
on 21-07-2025 21:07:24 (20 hours ago)

Sure, the cap per user limits the damage, but there is no reason to have the federation acting dumb on the exchange market, especially because it can be fixed easily.

It's not a big deal. I can easily continue taking advantage if things stay like that, but it's boring... and it doesn't scale well with the number of users

edited on 21-07-2025 21:19:37 (1 times)
Adrian09
Adrian09
116 posts
1 year old
on 21-07-2025 21:18:56 (20 hours ago)

maridiba

Sure, the cap per user limits the damage, but there is no reason to have the federation acting dumb on the exchange market, especially because it can be fixed easily.

It's not a big deal. I can easily continue taking advantage if things stay like that, but it's boring...

@maridiba well, what you talk about is not what @ralf reffers at. Two different things and, even your idea, will not solve the issue , exchange will move on euro-gold and people will always earn. As long as currency market exists, will be always like this. Maybe, its time to get rid of currencies at end of season, be only euro and that s it, all to be paid in euro. 

But again, in my opinion, what happens now is not an exploid, its a play and it come at a cost. For someone to be able to make money, it has to have a high wage, so, probably what he makes off this small play in a month dont cover even a week of wages  so, federation wins more from this than player does. Only difference or frustration which i can see is that, some players manage to reduce a bit monthly expenses but we tslk about a few euro... Probably, if this thing gets removed. Federations will lose a few players who play just for this and in the end, its a lose for game...

edited on 21-07-2025 21:22:43 (1 times)
Landlord
Landlord
214 posts
1 year old
on 22-07-2025 08:33:41 (9 hours ago)

LOOL.. At first I thought someone hack kob and milking it:)

But going through the replies I don't think the hack is making enough money to pay a week wages!! Then let really move this attention and energy to what can be done to improve other stuff that are more important. 

 

I have bunch of suggestions in DC Suggest thread regarding players having a fix base value as it youth signing amount and also weakly  tournament  on weekends with separate tournament menu with entry price in euros.

Just imagine weekend tournament with 1, 5,10 and even 20 up plat  entry and 22 team signup. The lucky Winner can pay at least 2 week or even whole season wages with it:) 

maridiba
maridiba
226 posts
1 year old
on 22-07-2025 10:32:03 (7 hours ago)

Adrian09

maridiba

Sure, the cap per user limits the damage, but there is no reason to have the federation acting dumb on the exchange market, especially because it can be fixed easily.

It's not a big deal. I can easily continue taking advantage if things stay like that, but it's boring...

@maridiba well, what you talk about is not what @ralf reffers at. Two different things and, even your idea, will not solve the issue , exchange will move on euro-gold and people will always earn. As long as currency market exists, will be always like this. Maybe, its time to get rid of currencies at end of season, be only euro and that s it, all to be paid in euro. 

But again, in my opinion, what happens now is not an exploid, its a play and it come at a cost. For someone to be able to make money, it has to have a high wage, so, probably what he makes off this small play in a month dont cover even a week of wages  so, federation wins more from this than player does. Only difference or frustration which i can see is that, some players manage to reduce a bit monthly expenses but we tslk about a few euro... Probably, if this thing gets removed. Federations will lose a few players who play just for this and in the end, its a lose for game...

@Adrian09, it's not two different things... what @Ralf was referring to is a direct consequence of the dumb behaviour of the national federations on the local exchange market. They waste money, and that money is available to the users for an easy exploit.

In the last season, Italian federation has bought almost 7000 gold in 4 transactions, with an average rate of 54, and at the end of the season has sold almost 5000 gold for 38. It could have saved about 2000 gold by doing it wisely, and prizes would have been more appealing. This season, the expenses for salaries are almost doubled... at least the 1000 gold cap is limiting the losses, but it's not enough because it doesn't scale well.

The exchange market itself is not a bad feature, but the federation should not be programmed to waste money and be an easy target; those things don't help in attracting new users

Adrian09
Adrian09
116 posts
1 year old
on 22-07-2025 10:52:51 (7 hours ago)

maridiba

Adrian09

maridiba

Sure, the cap per user limits the damage, but there is no reason to have the federation acting dumb on the exchange market, especially because it can be fixed easily.

It's not a big deal. I can easily continue taking advantage if things stay like that, but it's boring...

@maridiba well, what you talk about is not what @ralf reffers at. Two different things and, even your idea, will not solve the issue , exchange will move on euro-gold and people will always earn. As long as currency market exists, will be always like this. Maybe, its time to get rid of currencies at end of season, be only euro and that s it, all to be paid in euro. 

But again, in my opinion, what happens now is not an exploid, its a play and it come at a cost. For someone to be able to make money, it has to have a high wage, so, probably what he makes off this small play in a month dont cover even a week of wages  so, federation wins more from this than player does. Only difference or frustration which i can see is that, some players manage to reduce a bit monthly expenses but we tslk about a few euro... Probably, if this thing gets removed. Federations will lose a few players who play just for this and in the end, its a lose for game...

@Adrian09, it's not two different things... what @Ralf was referring to is a direct consequence of the dumb behaviour of the national federations on the local exchange market. They waste money, and that money is available to the users for an easy exploit.

In the last season, Italian federation has bought almost 7000 gold in 4 transactions, with an average rate of 54, and at the end of the season has sold almost 5000 gold for 38. It could have saved about 2000 gold by doing it wisely, and prizes would have been more appealing. This season, the expenses for salaries are almost doubled... at least the 1000 gold cap is limiting the losses, but it's not enough because it doesn't scale well.

The exchange market itself is not a bad feature, but the federation should not be programmed to waste money and be an easy target; those things don't help in attracting new users

@maridiba Federation aint wasting money, if it exchanges local currency vs gold, price go up of local currency, this is good for players who owns strong team as they have less expensive wages as euro value, while, if federation sells gold vs local currency, it is bad for such teams but good vs other players as their income as euro gets higher since local currency worth more. Your idea dont fix this sistem, federation will always have to sell local currency to get gold as this come off wages. But how can you call this an exploid when its purely a gameplay, doesnt  break any rules, everyone is able to do it, same like with players. Wiser choises into managing club expenses at a lower rate possible get rewarded, same for managers who pick the right tactics into games. Money dont come from nowhere, someone has to lose, some has to win, its been like this since forever, in any game. And anyway, whole point is, if all of this gets removed, then, long run, federation will probably lose some decent teams as they got some skilled players, some decent wages and they fund part of their monthly wages playing with this.


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