I played a game yesterday .. but still have a red dot on those players --lacking playtaime ..bug ***
ComunitateHelp and Questions (International)
Player Active Modifiers -
Hi cakle, playing in the last match doesn't guarantee the player is not upset. He has to play at least 40% of all eligible oficial games for the current season. Check the player info page, under the Matches tab. Tip, you can sub him 15min and it counts as a played match.
thanks for you answer --
carl
nicmo
Hi cakle, playing in the last match doesn't guarantee the player is not upset. He has to play at least 40% of all eligible oficial games for the current season. Check the player info page, under the Matches tab. Tip, you can sub him 15min and it counts as a played match.
@nicmo
its maybe much better to have 30% instead the current 40% before penalty.
people can have still 4 or 5 subs whats must be okee. People can have 31 or more players in their Squad
if friendly does count then the 40% was logic and fine.
that current 40% is to high for require official match
I can agree with Thuru and stoneisland - you have to adjust it in some way
Stoneisland
These modifiers have ruined Kob. It's unrealistic and becomes an imposition for a manager in choosing players. In reality, players sign contracts already knowing they're starters or reserves; if they're not happy, they're sold. All these defined percentages that lead to fixed penalties make no sense for a management game. This whole modifier thing is a load of bullshit.
@Stoneisland
the idea of modified I understand, but how its now its terrible. Setting it to 30%-70% or 25%-75% would be much better. To have more equal effect yiu can set the injury setting instead of the current 90% to 95% and if player have lower than 95% condition it also get less training. Example if condition is 97% it still get 100% training, but if condition is 94% the training is 94%.
We can surely adjust it during season change ![]()
I hope we will not change something in the middle of the season. All changes that effects teams, tactics etc need to be done at the end of the season
I dont like the idea stoneisland with lower condition lower trainingintensity. I hope that part will be the same. Or when it gets adjustment an increase compared to current training from lets say 90% and less it can be lower.
@Legend ... I never talked about changing training conditions.
And if a player gets lower condition the 95 it can have less training % u can set lower u said so yes u named it.
Here we are, now we can see the effect of this new rules.
Will affect big squad more than manager with 17 ppl. (im in the middle)
i agree with other to up to 30%
will be fair to add unofficiel match of the count for VERY UNXP players or it will take 20 minutes before each match to parameters substitude
thanks
This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating
Gregonr
This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating
@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.
nicmo
Gregonr
This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating
@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.
@nicmo
even with rotaties and having 4 or 5 subs you can have the negative modifer bemand olayers what can be solved a bit if yiu change the 40%-60% to 30%-70%. Yiu have this problem Specially if yiu have more than 28 players. Yiu can often put a player, even little weaker player, but not always. Simply becouse yiu with subs only can let 16 people play. Yiu also want Some small amount of players always whole match example if yiu want try make captian better it must play full.
as earlier said also a tweak about injury and training would help a lot. Its also a compromise. If player have 99 or more condition it would be logical that very less injury chance. Instead yiu can make injury higher if player have 95 or less. Also training if its less then 95 it gives the training less. Example if condition is 97 it stay on 100% training, but if its example 92 condition it trains 92%
i think those 2 tweaks would be help a really lot and give also the teamowber the decision having Some players less than 95 condition or not. Its not hard hold condition just before match on 97 or higher.
Thuru
nicmo
Gregonr
This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating
@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.
@nicmo
even with rotaties and having 4 or 5 subs you can have the negative modifer bemand olayers what can be solved a bit if yiu change the 40%-60% to 30%-70%. Yiu have this problem Specially if yiu have more than 28 players. Yiu can often put a player, even little weaker player, but not always. Simply becouse yiu with subs only can let 16 people play. Yiu also want Some small amount of players always whole match example if yiu want try make captian better it must play full.
as earlier said also a tweak about injury and training would help a lot. Its also a compromise. If player have 99 or more condition it would be logical that very less injury chance. Instead yiu can make injury higher if player have 95 or less. Also training if its less then 95 it gives the training less. Example if condition is 97 it stay on 100% training, but if its example 92 condition it trains 92%
i think those 2 tweaks would be help a really lot and give also the teamowber the decision having Some players less than 95 condition or not. Its not hard hold condition just before match on 97 or higher.
@Thuru you have repeated this 3 times now, thanks.
nicmo
Thuru
nicmo
Gregonr
This make no sense, 3/4 of my team is being penalised. If I don't rotate players then condition drop steeply and now I'm being punished for rotating
@Gregonr yes that makes no sense, rotating your squad is what prevents you from having this "player wants to play more" problem.
@nicmo
even with rotaties and having 4 or 5 subs you can have the negative modifer bemand olayers what can be solved a bit if yiu change the 40%-60% to 30%-70%. Yiu have this problem Specially if yiu have more than 28 players. Yiu can often put a player, even little weaker player, but not always. Simply becouse yiu with subs only can let 16 people play. Yiu also want Some small amount of players always whole match example if yiu want try make captian better it must play full.
as earlier said also a tweak about injury and training would help a lot. Its also a compromise. If player have 99 or more condition it would be logical that very less injury chance. Instead yiu can make injury higher if player have 95 or less. Also training if its less then 95 it gives the training less. Example if condition is 97 it stay on 100% training, but if its example 92 condition it trains 92%
i think those 2 tweaks would be help a really lot and give also the teamowber the decision having Some players less than 95 condition or not. Its not hard hold condition just before match on 97 or higher.
@Thuru you have repeated this 3 times now, thanks.
@nicmo
ok, sorry
Hello a consult, how many changes of players can we make in a Match⚽?
Thank you very much
Greetings
Bolado
Hello a consult, how many changes of players can we make in a Match⚽?
Thank you very much
Greetings
@Bolado 5 players
@Silva007 thank you very much