Kickoff Boss Documentation - Matches



Discipline

What Are Disciplinary Points?

Disciplinary points reflect how many cards your team collects during matches. They are tracked at the team level for every competition that uses group tables and serve as a tiebreaker when teams are level on points, goal difference, and goals scored.

How Are They Calculated?

After each match, your team's disciplinary points increase based on the cards received:

  • Yellow card = 1 disciplinary point
  • Red card = 2 disciplinary points

These points accumulate throughout the competition and are added to your team's total in the standings.

Where Are They Used?

Disciplinary points are used as a tiebreaker in table rankings for all competitions with group stages:

  • National League
  • Champions League (group stage)
  • Continental Cup (group stage)
  • Tournaments (group stage)

When two or more teams are tied, the ranking order is:

  1. Points (higher is better)
  2. Goal difference (higher is better)
  3. Goals scored (higher is better)
  4. Disciplinary points (lower is better)

A team with fewer disciplinary points is considered more fair and will be ranked higher in a tie.

Player Cards and Suspensions

Individual player discipline is tracked separately for each competition group. A yellow picked up in the league doesn't put your striker at risk in the cup, and a ban earned in the Champions League doesn't keep him out of domestic fixtures.

There are four discipline buckets, each with its own yellow-card counter and ban counter:

  • League — National League and league playoff matches.
  • Domestic Cup — National Cup and Supercup matches.
  • Continental — Champions League and Continental Cup share one bucket. A ban earned in either competition keeps the player out of both, mirroring how UEFA carries discipline across European competitions in real football.
  • International — All national-team matches: World Cup fixtures, qualifiers, and national friendlies.

Within each bucket, the rules are:

  • Yellow cards accumulate within the bucket. After collecting 3 yellow cards in the same bucket, the player receives a 1-match ban in that bucket and the counter resets.
  • A second yellow card in the same match results in an automatic red card and the player is sent off, earning a 1-match ban in that bucket.
  • A straight red card sends the player off and resets the bucket's yellow-card counter. The ban length depends on the competition: 2 matches in the League, mirroring Premier League / La Liga conventions, and 1 match in the Cup, Continental, and International buckets, matching UEFA's baseline for an ordinary straight red. (Serious foul play and violent conduct, which would warrant longer bans in real football, are not modelled.)

A ban only blocks the player from matches in the bucket where it was earned. A player suspended in the cup is still eligible for league matches, and vice versa. Each match played in the relevant bucket reduces the ban by 1.

Club friendlies and tournament matches do not generate cards or bans.

You can review each player's current yellow-card count and any active bans, broken down per bucket, in the player info popup.

Season Reset

At the start of each new season:

  • Yellow card accumulators reset to zero across all four buckets.
  • Outstanding match bans carry over into the new season. A red card in the final match of a season is still served in the first match of the next, matching how real-football suspensions work.
  • Team disciplinary points in the standings start fresh with each new competition.