Rozpoczęty przez nicmo··Odpowiedzi 18·Wyświetlenia 946
nicmo638 postówWiek konta: 4 lat
Greetings!
Teams controlled by real managers will now have to keep at least 16 players in their main squad, going under 16 players will enable a timer of 5 days. During this time the manager will need to get the team back to 16 players or they will be sacked. All funds in the club will go to the local federation. During these 5 days, the manager will have a big warning, always present, about this issue.
Increased the fixed amount of condition drop during matches by 20%, condition drop by each action remains the same.
A new physical condition stat was introduced to the match engine. Similar to player condition but specific to that match. A player will lose this specific condition during the match while time passes, BUT, some of it will be replenished at match breaks (at 45min, 90min, 115min and 120min). So, this extra condition drop will make substitutions more relevant. Refreshing a player position later in the match is now "a thing" in KOB. This stat is also influenced by natural fitness.
Player birthdays were delayed by a few minutes to prevent youths turning 18 just before season change and retiring instantly.
edytowano · 3 razy
Twente4785 postówWiek konta: 2 lat
Great update Nicmo! My player got 18 and retired immediately, is it possible to get him back, or a little compensation, Because I didn’t got any warning?
speedtuning122 postówWiek konta: 2 lat
# Refreshing a player position later in the match is now "a thing" in KOB. This stat is also influenced by natural fitness.#
I didn't understand this part .
Adrian09143 postówWiek konta: 2 lat
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edytowano · 1 razy
Alin213 postówWiek konta: 2 lat
Nice update boss. My 7 strikers and 9 midfielders love it, lol
Ralf238 postówWiek konta: 2 lat
Good job
b1c10149 postówWiek konta: 2 lat
Surprise update :)
speedtuning122 postówWiek konta: 2 lat
i understand now. thanks @Adrian09
bigs_nuno83 postówWiek konta: 2 lat
@adrian @speedtuning, it's not 20% of condition drop per game. It's 20% more than it used to be. For example, of condition drop was 1%, now it will be 1.2%, depending on natural fitness.
lysybandyta*227 postówWiek konta: 2 lat
Good idea, but implementing such big thing over the night is a nightmare.
Give us at least one season to fit in.
edytowano · 1 razy
Ralf238 postówWiek konta: 2 lat
This update was known to come 90% for a month now. Let's be real...some managers prepared for this...others no.
nicmo638 postówWiek konta: 4 lat
i don't think much preparation is needed concerning this change, if you ignore what adrian09 said above, he misunderstood.
most condition drop comes from actions and the fixed part of condition drop (that happens even if the player does nothing to note) was only increased by 20%.
Adrian09143 postówWiek konta: 2 lat
Right, i see it now, it was indeed a missunderstanding. Do now, natural fitness has a higher impact into fixed condition drop or it is like it was before?
edytowano · 1 razy
bigs_nuno83 postówWiek konta: 2 lat
Yes, @adrian, it does a little bit more. How much? I don't know for sure, but I guess that it's not such a big impact per game (less than 1% or even 0.5% more than now).
Pit61910 postówWiek konta: 2 lat
I have a question it is posible to buy local player whitout scout is going to be dificult to player that no invest to buy the scout or buy player on market if is posible ignore this topic thanks
AkmaXHimeko*22 postówWiek konta: 2 lat
@Pit619 possible to buy on player market but in free player market without a scout u cant see any player on that region. Besides buying player on player market with scout only to know their potential/special trait maybe
JUmpingJAckFLash14254 postówWiek konta: 2 lat
Pit619 / AkmaX
Explain please how a player who had invested nothing can earn something ?
Scout is not for the gameplay but to increase income to the game
lysybandyta*227 postówWiek konta: 2 lat
Who told it is earning game?
it is possibility to earn but for sure not for constant income source