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Updates and Tweaks 27/10/24

nicmo638 postówWiek konta: 4 lat

The season is over and these are the major gameplay updates for season 6 based on your feedback, i will be updating the documentation soon.

Gameplay and Tactical Adjustments:

  • Removal of Items and Global Market: All items and the global market have been removed from the game.
  • Dynamic Player Condition: Player condition now depletes as players participate in the match rather than only being calculated at the end.
  • Tactical Overhaul - Mentality: The Mentality tactical option has been revamped. Setting the mentality to attacking grants bonuses to all attacking moves but applies penalties to defense moves, while a balanced setting provides neither bonuses nor penalties.
  • New Tactical Option - Tempo: The Tempo option, now independent of mentality, lets you set play speed to slow, balanced, or fast. This setting impacts the number of build-ups throughout the match.

Captain Bonuses and Adjustments:

  • Enhanced Captain Bonus: The Best Captain bonus now benefits both teams based on the captain’s experience bar, offering up to a 5% boost at full XP. For example, a 50% XP bar provides a 2.5% bonus.
  • Captain Substitution Rule: If you substitute your captain mid-match, the captain bonus will be recalculated for the new captain.
  • XP bar limit was increased from 400 to 1000xp

Economic and League Changes:

  • Adjusted Wages: Wages have been increased to balance out the removal of item sales from the global market.
  • Refined League Prizes: Division 1 league prizes have been raised to provide increased rewards.
  • Silent Refund for Stored Items: Any items bought and still held in the club’s inventory will be silently refunded.

Player and Team Management Updates:

  • Substitution Increase: Teams can now make up to 5 substitutions during official matches.
  • Medical Department Update: Injuries can no longer be healed outright. Instead, each medical level grants a 2% reduction in injury recovery time. Additionally, each level provides a physio to help players recover condition. This has to be done manually where you need to select what players are the most important.
  • New Dressing Room: Replacing the legal office, the Dressing Room now controls squad size limits. It allows for 27 players at level 1, 29 at level 2, 31 at level 3, 33 at level 4 and 36 players at level 5.
  • Player XP Warning Changes: The warning for inexperienced players now varies depending on experience: players with less than 10 XP or less than 40 XP will trigger distinct alerts.

edytowano · 1 razy

Spiler58 postówWiek konta: 2 lat

Gj for changes, Game ON!

nanomachine30 postówWiek konta: 2 lat

oh no, no more cheat for injury player and red card player

Ralf238 postówWiek konta: 2 lat

Good job!!!

Shiho43 postówWiek konta: 2 lat

Finally, you implement Tempo, good job :D

bigs_nuno83 postówWiek konta: 2 lat

Nice update. Still have to learn the new tactics, but the rest was expected and in the right direction.

speedtuning122 postówWiek konta: 2 lat

very good updates ;)

about  the New Tactical Option - Tempo, how it works on builds throughout the match.?

Shaow78 postówWiek konta: 2 lat

Good job Nicmo 👏👏👏

Shiho43 postówWiek konta: 2 lat

@speedtuning Fast = more build up, Slow = less build up

Alin213 postówWiek konta: 2 lat

Wow! Such great transformation!

Excellent update!

speedtuning122 postówWiek konta: 2 lat

about @Shiho said, does this also reduce the players' condition Fast more , Slow  less ?

Pit61910 postówWiek konta: 2 lat

How we recover the team morale at the begining of the season?

maridiba393 postówWiek konta: 2 lat

@Pit619 by winning official games

Adrian09143 postówWiek konta: 2 lat

Great update, but please, add at least  2 extra subs slots on the reserves.

Wissaoways*65 postówWiek konta: 2 lat

Great update but I think adding tempo to the tactic is not a good idea

edytowano · 1 razy

DJRoki*10 postówWiek konta: 2 lat

Oh nooo again changes toomuch -1

Juni37 postówWiek konta: 2 lat

@nicmo,

So what can i do to boost tim morale? My team has -6%

marian2640 postówWiek konta: 2 lat

Good update! But why does the morale has to go back to 80% at the start of every season? At least, make it percentual, as the last ranking of the previous league. For example: 1st place keep it 100, 2nd place 95 and so on...

Juni37 postówWiek konta: 2 lat

@marian26 i don't agree with that, that means the powerfull one Will always get advantage

marian2640 postówWiek konta: 2 lat

@Juni Then make your team powerfull also, nobody will stop you to do that.

Juni37 postówWiek konta: 2 lat

@marian26 yeah yeah..

JUmpingJAckFLash14254 postówWiek konta: 2 lat

  • Player XP Warning Changes: The warning for inexperienced players now varies depending on experience: players with less than 10 XP or less than 40 XP will trigger distinct alerts.

thanks Nicmo

Can you add the true skills of inexperienced players ?

exemple for a 0-10 XP player with 50 heading skill -> 50(30) ?

what about Moral ? we have all -6% at the beginning ?

what will happened to my >27 players if i have not a lvl2 house ?

edytowano · 1 razy

lysybandyta*227 postówWiek konta: 2 lat

bye bye league incomes

bad idea about removing market items. this thing wanted only poor countries citizens like indonesians or brazilians

Juni37 postówWiek konta: 2 lat

@lysybandyta

Watch your finger dear..

Shaow78 postówWiek konta: 2 lat

team morale is 80% for everyone, so is nothing bad, winning matches goes up .

muwache*11 postówWiek konta: 2 lat

Great updates

BiSteam53 postówWiek konta: 2 lat

Great work!

Loretty*59 postówWiek konta: 2 lat

very good update.

pls keep in mind injuries in a tournament. Please remove that so we can play tournaments.

viz41 postówWiek konta: 2 lat

They seem like good and reasonable changes

Tsonga*27 postówWiek konta: 2 lat

Good, good and good.

Tecnocrazy32 postówWiek konta: 2 lat

Hey Nicmo, these were good changes, but I'm concerned that there is a huge disparity between the salaries of players and employees, part of the weight of the players' salaries could be passed on to the employees.

Cabbage*62 postówWiek konta: 2 lat

I think that KITS after season should stay.

Stoneisland271 postówWiek konta: 2 lat

The match results are not realistic. Matches that end with absurd results 8-4, 5-4,7-1,5-3. This thing needs to be fixed. Thanks

GO*95 postówWiek konta: 2 lat

@Stoneisland

+1

Wissaoways*65 postówWiek konta: 2 lat

Tactics update ruined the game

Minecodersam350 postówWiek konta: 2 lat

Keep the old kickoff

nicmo638 postówWiek konta: 4 lat

well, i find realistic matches with 8-4, 5-4, 7-1, 5-3 where the opponents are full on attack mode in high tempo for 90min... obviously very little managers do that in real life but its your choice here and since this is a game, you can do whatever you wish... not to mention the diference in teams inside those situations.

edytowano · 2 razy

b1c10149 postówWiek konta: 2 lat

Great update! @nicmo

Except for the Dressroom limitation, to be honest, I didn't like that part, because I couldn't see the point in it, which forced a lot of people to reorganize their ideal planning set up at the beginning of the season.

@lysybandyta
It wasn't just Brazilians who voted for this, but the community in general. I don't know why you hate Brazilians. What a shame!

Stoneisland271 postówWiek konta: 2 lat

these are not realistic results for 11-a-side football but for 5-a-side football matches. Surely last season's results were more appropriate and realistic. The update is great but I think you should fix something so you don't see these absurd results. Then you are the Boss if you're okay with that, ok.

ric8518 postówWiek konta: 2 lat

how do you get your team morale up at the end of the season with no kits?

hadras8*108 postówWiek konta: 2 lat

@ ric85 win strike:) hhhhh

AV40*9 postówWiek konta: 2 lat

Very good updates, it is on the right track, to all this, what affects the condition? the rhythm or the mentality?

Stoneisland271 postówWiek konta: 2 lat

The only thing I don't like about this update is the replacement of the DRESSROOM legal office. I would never have spent 40 euros to have more players, 26 players are more than enough for a football club, like in reality. I would have thought of something else as a replacement for the legal office, something that is really worth spending 40 euros on. Surely this replacement will not bring much money to the game, many will leave it at the first level.

Mister_R9 postówWiek konta: 2 lat

I like the new captain setting, but with this new update the Influential trait has no effect anymore or am I wrong?

Because if for the captain you consider just the experience, it means that right now the INF doesn't have any sense.

In my opinion you should correct by add a small bonus

edytowano · 1 razy

nicmo638 postówWiek konta: 4 lat

hey Mister_R, the INF pickups the XP and adds on to it, so if you have a 100% xp bar, you can even get more than 5% bonus

maridiba393 postówWiek konta: 2 lat

I have 2 INF players and their Leadership is higher than their experience, there is already a bonus applied

Mister_R9 postówWiek konta: 2 lat

Okay! Sorry, my bad. Thank you for the explanation

fighter27 postówWiek konta: 2 lat

small suggestion

can you add some button in tactics , so that all the subs set can be deleted

Vigilant22 postówWiek konta: 2 lat

Good changes overall. Just an opinion about some details:

1. For medical center the 10% difference between level 5 and nothing is too low. People who didn’t build this structure will not pay 25 euro for this tiny 10%. And people who already have it regret now about their decision to build, me also. Please make the healing speed more substantial, I see good balance at 5% for each level with 25% at level 5. Something like 50% faster healing or so seems to be too much or should cost much more.

2. 36 players for dressing room plus 13 more in youth center, this is 4 players for each position in first team. Looks like great changes for many managers right now, we all can train more players, sell them and get more money. And still no one cries that I am buying a young 3-star potential player for 10 euro, train all his main skills to 80 and can’t sell him even for 8 euro. No one cries right now because future is not now. I take all new game rules as it is and just adopt to them, no problem for me :)

And I welcome all other changes, good job.

lysybandyta*227 postówWiek konta: 2 lat

@Alin For medical center you have to pay 40€ to upgrade from 1 to 5* and i totally agree - it isn't worth especially when injuries could last even 48 hours. Regardless of this you never know if the center works or not, because the time of injury is random

About number of players - transfer market is dead anyway, because of tons of players. No need to give them more and more.

Alin213 postówWiek konta: 2 lat

@lysybandyta I wasn't sarcastic.

Overall is a good transformation of the game from my point of view.

Why you tagged me... Only God knows.

Alin213 postówWiek konta: 2 lat

40 euro for extra 4 physio? Is a bit cheap given they give u 2 energy back.

Should be 20 euro a level, lol.

Vigilant22 postówWiek konta: 2 lat

@lysybandyta I am Vigilant, and Alin is my brother among black cats :)

@Alin He answered my post, sorry for disturbing you while you was sleeping :D

Adrian09143 postówWiek konta: 2 lat

@lysybandyta Where is this "dead market" when there hardly can find 1-2 good players to buy.

Alin213 postówWiek konta: 2 lat

Definitely brothers, based on our avatars. :muscle:

Right..... I understand now.

I didn't read your post. Was just just looking at what I wrote last time., lol

lysybandyta*227 postówWiek konta: 2 lat

Right, didnt notice the nickname, just saw an image :D

that was an answer for Vigilant's message

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