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Making consumable items more accessible

Manatasaray31 berichten3 maanden oud

Seeing that pretty much everything in the game eventually gets snapped up by the same few people gave me an idea.

To boost the in-game economy and also give everyone a chance to access consumables such as a Player Naming Item or a Player Side Training Item, why not introduce a simple pack system similar to EA FC?

For example, each manager could buy a consumable pack once a week (or maybe twice a month) for 50 gold. You wouldn't know what's inside the pack before opening it. Possible rewards could include:

  • 100% Training Item
  • 300% Training Item
  • 500% Training Item
  • 1000% Training Item
  • Player Naming Item
  • Player Side Training Item
  • 20% discount on signing a youth player
  • 40% discount on signing a youth player
  • etc.

Naturally, each item would have its own drop rate. For example, a Player Side Training Item, which is now worth close to 1,000 gold on the market, could have a 1% drop rate, while a basic 100% Training Item might have a 15-20% chance.

I already hear your skepticism and I agree! The key point is that packs should never become the core of the game like in EA FC. They should be limited and time-gated, just enough to create another way for items to enter the economy and give all managers a chance to get something useful, even if they don't have huge amounts of gold.

Could this be worth considering?

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