Kickoff Boss

CommunitySuggestions (International)

Player Trait Swaps

nicmo635 berichten4 jaren oud

Similar to Player Height swaps, what do you think of a similar system to player traits.

For example, ff you have a player with ERR and another with DET, you can swap them for a fee. You cant make up traits, only swaps, this would make players with bad traits somewhat valuable.

The swap fee would be high and help fund the game funds.

Atreyu12*12 berichten2 jaren oud

I don't like it. I am against of being able to personalize the players. Height and foot was ok since they were new attributes introduced in the game, but traits are an intrisic condition of the player and it should not be trained or modified. This way it is easy to make a "perfect" player, because you can change alnost everything. What will come next? Switching skills?

lysybandyta*227 berichten2 jaren oud

I don't think height and leg have any use at all, so it doesn't matter too.

Thuru604 berichten2 jaren oud

Good idea and suggestion nicmo

but know the next situation that you can buy many 1 star players and swap the det, inf and sps ones to the bad 5 star ones.

nicmo635 berichten4 jaren oud

good point @thuru but we could keep the swaps between same potential players

b1c10149 berichten2 jaren oud

@Thuru, to avoid this type of situation, it would be ideal to trade for another player with the same potential.

Maybe @nicmo should consider.

speedtuning122 berichten2 jaren oud

+1

but yes only change players same stars

gewijzigd op · 1 keer

maridiba393 berichten2 jaren oud

I agree with @Atreyu12, height and foot swaps are not realistic but they were more or less necessary because they have been introduced later and could have ruined some already trained players.

Traits have always been there, so we always knew if someone had traits when training him, it seems a little forced

gewijzigd op · 1 keer

Zboniak*41 berichten2 jaren oud

-1

this will lead to abuse and will often be chosen with the best players, which will spoil the game   

Thuru604 berichten2 jaren oud

What you can do is still swap good trait 1 star with bad trait 5 star, but make it that expensive that it costs really lot of money. The bonus is that people still buy many 1 star and swap them. So this is good for all game funds including share dividend. But its up to you what you do. Make in this case not only swap 5 star expensive but also 3 and 4 star.

Spiler58 berichten2 jaren oud

+1 but: same stars and high fee!

maridiba393 berichten2 jaren oud

Even if something is good for the funds, it doesn't mean it's good for the game; if there are too many weird features new users may think the game is a joke.

Plus, it doesn't really help the economy.. if we want the prizes to grow and become stable we need higher recurring expenses (salaries, maintenance costs..) rather than looking for new weird features for "once in a Life time" income. This economic system looks like a drug addicted always looking for a way to find the money for the next shot 😅

Currently you can have very good players for 2-3€ per month of salary, It seems to low compared to how much we have to pay to sign them

Iordache*125 berichten2 jaren oud

Qualities develop, flaws get fixed, both in the game and in real life

In real life, nothing changes overnight. A person doesn’t suddenly become super determined or get rid of all their flaws without hard work, time, and the right context. It should be the same in the game. There shouldn’t be direct trait swaps between players (like giving “Det” and taking “Err”). It would be much more realistic and logical to be able to remove a flaw or add a quality, but only when the player reaches a certain level, against a fee.

Concrete example:
You have a goalkeeper with the negative trait “Errors.” Meanwhile, he reaches a Total of 700, “Handling” over 90, and maintains consistent good form. You get the option to remove the “Errors” trait for 50 platinum funds, and it takes 10 days.
Similarly, a midfielder with steady progress and improved attributes can add traits like “Determination” or “Influencer” if certain conditions are met.

This way, traits are no longer fixed for life, but they also don’t change by chance. Players become valuable through development, and managers have a real reason to invest in them.

gewijzigd op · 1 keer

Alin213 berichten2 jaren oud

Atreyu has a point,but indeed we need more ways to spend money.

Middle ground would be same stars players only I guess.

Landlord283 berichten2 jaren oud

-1

gewijzigd op · 6 keer

villarreal88 berichten2 jaren oud

1 of my striker ERR always scores the most goals in the team :}}

Twente4785 berichten2 jaren oud

-1, if you want more income to the game better make a feature for youth center that for a fee you don’t get a ‘bad’ trait like ERR, INJ. I would say if you want to know for 100% sure you don’t get a bad trait you pay double the price for a player. But keep the same chances of getting a good trait

Minecodersam350 berichten2 jaren oud

@Twente47 this is the formula to became a pay to win, just let the randomness decides

Reageer op onderwerp

Kickoff Boss×
Wachtwoord vergeten
of
Registreer & Login met Google

Heb je geen account? Registreer hier