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Updates and Tweaks 29/11/24

nicmo635 messaggiDa 4 anni

Greetings!

  • Teams controlled by real managers will now have to keep at least 16 players in their main squad, going under 16 players will enable a timer of 5 days. During this time the manager will need to get the team back to 16 players or they will be sacked. All funds in the club will go to the local federation. During these 5 days, the manager will have a big warning, always present, about this issue.
  • Increased the fixed amount of condition drop during matches by 20%, condition drop by each action remains the same.
  • A new physical condition stat was introduced to the match engine. Similar to player condition but specific to that match. A player will lose this specific condition during the match while time passes, BUT, some of it will be replenished at match breaks (at 45min, 90min, 115min and 120min). So, this extra condition drop will make substitutions more relevant. Refreshing a player position later in the match is now "a thing" in KOB. This stat is also influenced by natural fitness.
  • Player birthdays were delayed by a few minutes to prevent youths turning 18 just before season change and retiring instantly.

modificato il · 3 volte

Twente4785 messaggiDa 2 anni

Great update Nicmo! My player got 18 and retired immediately, is it possible to get him back, or a little compensation, Because I didn’t got any warning?

speedtuning122 messaggiDa 2 anni

# Refreshing a player position later in the match is now "a thing" in KOB. This stat is also influenced by natural fitness.#

I didn't understand this part .

Adrian09143 messaggiDa 2 anni

-

modificato il · 1 volte

Alin213 messaggiDa 2 anni

Nice update boss. My 7 strikers and 9 midfielders love it, lol

Ralf238 messaggiDa 2 anni

Good job

b1c10149 messaggiDa 2 anni

Surprise update :)

speedtuning122 messaggiDa 2 anni

i understand now. thanks @Adrian09

bigs_nuno83 messaggiDa 2 anni

@adrian @speedtuning, it's not 20% of condition drop per game. It's 20% more than it used to be. For example, of condition drop was 1%, now it will be 1.2%, depending on natural fitness.

lysybandyta*227 messaggiDa 2 anni

Good idea, but implementing such big thing over the night is a nightmare.

Give us at least one season to fit in.

modificato il · 1 volte

Ralf238 messaggiDa 2 anni

This update was known to come 90% for a month now. Let's be real...some managers prepared for this...others no.

nicmo635 messaggiDa 4 anni

i don't think much preparation is needed concerning this change, if you ignore what adrian09 said above, he misunderstood.

most condition drop comes from actions and the fixed part of condition drop (that happens even if the player does nothing to note) was only increased by 20%.

Adrian09143 messaggiDa 2 anni

Right, i see it now, it was indeed a missunderstanding. Do now, natural fitness has a higher impact into fixed condition drop or it is like it was before?

modificato il · 1 volte

bigs_nuno83 messaggiDa 2 anni

Yes, @adrian, it does a little bit more. How much? I don't know for sure, but I guess that it's not such a big impact per game (less than 1% or even 0.5% more than now).

Pit61910 messaggiDa 2 anni

I have a question it is posible to buy local player whitout scout is going to be dificult to player that no invest to buy the scout or buy player on market if is posible ignore this topic thanks

AkmaXHimeko*22 messaggiDa 2 anni

@Pit619 possible to buy on player market but in free player market without a scout u cant see any player on that region. Besides buying player on player market with scout only to know their potential/special trait maybe

JUmpingJAckFLash14253 messaggiDa 2 anni

Pit619 / AkmaX

Explain please how a player who had invested nothing can earn something ?

Scout is not for the gameplay but to increase income to the game

lysybandyta*227 messaggiDa 2 anni

Who told it is earning game?

it is possibility to earn but for sure not for constant income source

JUmpingJAckFLash14253 messaggiDa 2 anni

im agree with you

personally im not here for that

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