Iniziato da nicmo··Risposte: 55·Visualizzazioni: 2,057
nicmo638 messaggiDa 4 anni
The season is over and these are the major gameplay updates for season 6 based on your feedback, i will be updating the documentation soon.
Gameplay and Tactical Adjustments:
Removal of Items and Global Market: All items and the global market have been removed from the game.
Dynamic Player Condition: Player condition now depletes as players participate in the match rather than only being calculated at the end.
Tactical Overhaul - Mentality: The Mentality tactical option has been revamped. Setting the mentality to attacking grants bonuses to all attacking moves but applies penalties to defense moves, while a balanced setting provides neither bonuses nor penalties.
New Tactical Option - Tempo: The Tempo option, now independent of mentality, lets you set play speed to slow, balanced, or fast. This setting impacts the number of build-ups throughout the match.
Captain Bonuses and Adjustments:
Enhanced Captain Bonus: The Best Captain bonus now benefits both teams based on the captain’s experience bar, offering up to a 5% boost at full XP. For example, a 50% XP bar provides a 2.5% bonus.
Captain Substitution Rule: If you substitute your captain mid-match, the captain bonus will be recalculated for the new captain.
XP bar limit was increased from 400 to 1000xp
Economic and League Changes:
Adjusted Wages: Wages have been increased to balance out the removal of item sales from the global market.
Refined League Prizes: Division 1 league prizes have been raised to provide increased rewards.
Silent Refund for Stored Items: Any items bought and still held in the club’s inventory will be silently refunded.
Player and Team Management Updates:
Substitution Increase: Teams can now make up to 5 substitutions during official matches.
Medical Department Update: Injuries can no longer be healed outright. Instead, each medical level grants a 2% reduction in injury recovery time. Additionally, each level provides a physio to help players recover condition. This has to be done manually where you need to select what players are the most important.
New Dressing Room: Replacing the legal office, the Dressing Room now controls squad size limits. It allows for 27 players at level 1, 29 at level 2, 31 at level 3, 33 at level 4 and 36 players at level 5.
Player XP Warning Changes: The warning for inexperienced players now varies depending on experience: players with less than 10 XP or less than 40 XP will trigger distinct alerts.
modificato il · 1 volte
Spiler58 messaggiDa 2 anni
Gj for changes, Game ON!
nanomachine30 messaggiDa 2 anni
oh no, no more cheat for injury player and red card player
Ralf238 messaggiDa 2 anni
Good job!!!
Shiho43 messaggiDa 2 anni
Finally, you implement Tempo, good job :D
bigs_nuno83 messaggiDa 2 anni
Nice update. Still have to learn the new tactics, but the rest was expected and in the right direction.
speedtuning122 messaggiDa 2 anni
very good updates ;)
about the New Tactical Option - Tempo, how it works on builds throughout the match.?
Shaow78 messaggiDa 2 anni
Good job Nicmo 👏👏👏
Shiho43 messaggiDa 2 anni
@speedtuning Fast = more build up, Slow = less build up
Alin213 messaggiDa 2 anni
Wow! Such great transformation!
Excellent update!
speedtuning122 messaggiDa 2 anni
about @Shiho said, does this also reduce the players' condition Fast more , Slow less ?
Pit61910 messaggiDa 2 anni
How we recover the team morale at the begining of the season?
maridiba393 messaggiDa 2 anni
@Pit619 by winning official games
Adrian09143 messaggiDa 2 anni
Great update, but please, add at least 2 extra subs slots on the reserves.
Wissaoways*65 messaggiDa 2 anni
Great update but I think adding tempo to the tactic is not a good idea
modificato il · 1 volte
DJRoki*10 messaggiDa 2 anni
Oh nooo again changes toomuch -1
Juni37 messaggiDa 2 anni
@nicmo,
So what can i do to boost tim morale? My team has -6%
marian2640 messaggiDa 2 anni
Good update! But why does the morale has to go back to 80% at the start of every season? At least, make it percentual, as the last ranking of the previous league. For example: 1st place keep it 100, 2nd place 95 and so on...
Juni37 messaggiDa 2 anni
@marian26 i don't agree with that, that means the powerfull one Will always get advantage
marian2640 messaggiDa 2 anni
@Juni Then make your team powerfull also, nobody will stop you to do that.
Juni37 messaggiDa 2 anni
@marian26 yeah yeah..
JUmpingJAckFLash14254 messaggiDa 2 anni
Player XP Warning Changes: The warning for inexperienced players now varies depending on experience: players with less than 10 XP or less than 40 XP will trigger distinct alerts.
thanks Nicmo
Can you add the true skills of inexperienced players ?
exemple for a 0-10 XP player with 50 heading skill -> 50(30) ?
what about Moral ? we have all -6% at the beginning ?
what will happened to my >27 players if i have not a lvl2 house ?
modificato il · 1 volte
lysybandyta*227 messaggiDa 2 anni
bye bye league incomes
bad idea about removing market items. this thing wanted only poor countries citizens like indonesians or brazilians
Juni37 messaggiDa 2 anni
@lysybandyta
Watch your finger dear..
Shaow78 messaggiDa 2 anni
team morale is 80% for everyone, so is nothing bad, winning matches goes up .
muwache*11 messaggiDa 2 anni
Great updates
BiSteam53 messaggiDa 2 anni
Great work!
Loretty*59 messaggiDa 2 anni
very good update.
pls keep in mind injuries in a tournament. Please remove that so we can play tournaments.
viz41 messaggiDa 2 anni
They seem like good and reasonable changes
Tsonga*27 messaggiDa 2 anni
Good, good and good.
Tecnocrazy32 messaggiDa 2 anni
Hey Nicmo, these were good changes, but I'm concerned that there is a huge disparity between the salaries of players and employees, part of the weight of the players' salaries could be passed on to the employees.
Cabbage*62 messaggiDa 2 anni
I think that KITS after season should stay.
Stoneisland271 messaggiDa 2 anni
The match results are not realistic. Matches that end with absurd results 8-4, 5-4,7-1,5-3. This thing needs to be fixed. Thanks
GO*95 messaggiDa 2 anni
@Stoneisland
+1
Wissaoways*65 messaggiDa 2 anni
Tactics update ruined the game
Minecodersam350 messaggiDa 2 anni
Keep the old kickoff
nicmo638 messaggiDa 4 anni
well, i find realistic matches with 8-4, 5-4, 7-1, 5-3 where the opponents are full on attack mode in high tempo for 90min... obviously very little managers do that in real life but its your choice here and since this is a game, you can do whatever you wish... not to mention the diference in teams inside those situations.
modificato il · 2 volte
b1c10149 messaggiDa 2 anni
Great update! @nicmo
Except for the Dressroom limitation, to be honest, I didn't like that part, because I couldn't see the point in it, which forced a lot of people to reorganize their ideal planning set up at the beginning of the season.
@lysybandyta
It wasn't just Brazilians who voted for this, but the community in general. I don't know why you hate Brazilians. What a shame!
Stoneisland271 messaggiDa 2 anni
these are not realistic results for 11-a-side football but for 5-a-side football matches. Surely last season's results were more appropriate and realistic. The update is great but I think you should fix something so you don't see these absurd results. Then you are the Boss if you're okay with that, ok.
ric8518 messaggiDa 2 anni
how do you get your team morale up at the end of the season with no kits?
hadras8*108 messaggiDa 2 anni
@ ric85 win strike:) hhhhh
AV40*9 messaggiDa 2 anni
Very good updates, it is on the right track, to all this, what affects the condition? the rhythm or the mentality?
Stoneisland271 messaggiDa 2 anni
The only thing I don't like about this update is the replacement of the DRESSROOM legal office. I would never have spent 40 euros to have more players, 26 players are more than enough for a football club, like in reality. I would have thought of something else as a replacement for the legal office, something that is really worth spending 40 euros on. Surely this replacement will not bring much money to the game, many will leave it at the first level.
Mister_R9 messaggiDa 2 anni
I like the new captain setting, but with this new update the Influential trait has no effect anymore or am I wrong?
Because if for the captain you consider just the experience, it means that right now the INF doesn't have any sense.
In my opinion you should correct by add a small bonus
modificato il · 1 volte
nicmo638 messaggiDa 4 anni
hey Mister_R, the INF pickups the XP and adds on to it, so if you have a 100% xp bar, you can even get more than 5% bonus
maridiba393 messaggiDa 2 anni
I have 2 INF players and their Leadership is higher than their experience, there is already a bonus applied
Mister_R9 messaggiDa 2 anni
Okay! Sorry, my bad. Thank you for the explanation
fighter27 messaggiDa 2 anni
small suggestion
can you add some button in tactics , so that all the subs set can be deleted
Vigilant22 messaggiDa 2 anni
Good changes overall. Just an opinion about some details:
1. For medical center the 10% difference between level 5 and nothing is too low. People who didn’t build this structure will not pay 25 euro for this tiny 10%. And people who already have it regret now about their decision to build, me also. Please make the healing speed more substantial, I see good balance at 5% for each level with 25% at level 5. Something like 50% faster healing or so seems to be too much or should cost much more.
2. 36 players for dressing room plus 13 more in youth center, this is 4 players for each position in first team. Looks like great changes for many managers right now, we all can train more players, sell them and get more money. And still no one cries that I am buying a young 3-star potential player for 10 euro, train all his main skills to 80 and can’t sell him even for 8 euro. No one cries right now because future is not now. I take all new game rules as it is and just adopt to them, no problem for me :)
And I welcome all other changes, good job.
lysybandyta*227 messaggiDa 2 anni
@Alin For medical center you have to pay 40€ to upgrade from 1 to 5* and i totally agree - it isn't worth especially when injuries could last even 48 hours. Regardless of this you never know if the center works or not, because the time of injury is random
About number of players - transfer market is dead anyway, because of tons of players. No need to give them more and more.
Alin213 messaggiDa 2 anni
@lysybandyta I wasn't sarcastic.
Overall is a good transformation of the game from my point of view.
Why you tagged me... Only God knows.
Alin213 messaggiDa 2 anni
40 euro for extra 4 physio? Is a bit cheap given they give u 2 energy back.
Should be 20 euro a level, lol.
Vigilant22 messaggiDa 2 anni
@lysybandyta I am Vigilant, and Alin is my brother among black cats :)
@Alin He answered my post, sorry for disturbing you while you was sleeping :D
Adrian09143 messaggiDa 2 anni
@lysybandyta Where is this "dead market" when there hardly can find 1-2 good players to buy.
Alin213 messaggiDa 2 anni
Definitely brothers, based on our avatars. :muscle:
Right..... I understand now.
I didn't read your post. Was just just looking at what I wrote last time., lol
lysybandyta*227 messaggiDa 2 anni
Right, didnt notice the nickname, just saw an image :D