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nicmo 465 posts 4 years old |
on 07-10-2024 15:22:49 (1 year ago) Hey guys, since most decided we should part ways with items from the market, i am planing to do just that, on the next season change. Just need your help deciding on what to do with the current medical office and legal office. Any items in the club inventory will be refunded by the global fund. Medical OfficeThis is fairly easy to get new features to justify it, i am thinking being able to increase players condition using physios to do massages. A limited amount per day, 1 to 5 players per day depending on facility level. It would increase a set amount of condition based on player natural fitness. Legal OfficeThis one we probably have to replace for something else, like an hotel or Club Bus. The hotel could increase the amount of condition players get per day. The away matches could have an increased condition loss and the Club Bus could modify the amount of condition players lose in these away matches.
These are just may suggestions, if you like please share yours. Keep in mind, any suggestions offtopic, i will delete. Thanks! edited on 07-10-2024 15:23:38 (2 times)
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Iveldion 64 posts 1 year old |
on 07-10-2024 15:38:20 (1 year ago) Medical office should just decrease losing condition of all players when they r playing matches. Legal Office should be like hotel, increase regeneration per day. |
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BiSteam 52 posts 1 year old |
on 07-10-2024 16:13:09 (1 year ago) Hi, you could create 2 opposing services, in the sense that one creates a benefit for the team (medical center) with physiotherapists for physical recovery max 5 (1x building level for example) and doctors for recovery from injuries max 5 (as above) and use them a bit like the tour for young players. This building would be a benefit for the team but definitely a cost. While the other building, hotel/parking income for the club during matches so as to be able to balance the costs of the other. |
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Alin 191 posts 1 year old |
on 07-10-2024 16:38:19 (1 year ago) One reduce injury probability - it becomes a strength and conditioning centre
Other cards probability - it becomes an skill academy that gives decreased chances of booking
As they will be on going services both buildings need constant maintenance that comes how admin thinks is better. |
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JUmpingJAckFLash14 171 posts 1 year old |
on 07-10-2024 16:52:40 (1 year ago) Those two building dont need to change gameplay too much Before that the 2 biulding was not necessary for most of players..so dont change that pleaz to add cost to play
Legal office :- the place to change side or postion for a player - The place to learn about new tactic - The place to analysis the next oppenant Legal office need documents from Notory on MPL and some Ink from wars
Medical office : : The place to recover healt after an injury and condition (one star = 1 player / 5 stars = 5 players
Medical office need product of pharmacy (come from my profit land who are crappy item in market actualy) it can help to increase activity in MPL Pharmacy need some stuff rewarded from wars (increase activity in MPL) + herb product farm edited on 07-10-2024 16:53:51 (1 times)
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b1c10 99 posts 1 year old |
on 07-10-2024 17:49:31 (1 year ago) Great, I have a few suggestions as well. Medical Office(10 eur for each level) * X selector players(capacity 5 player max - medical office level) for heals conditions, according with doctor level (1%-5% gain). - OK Another point about the training page, which has the Rest option (2% gain condition) - will it stay the same or will it be inactive and ineffective? Legal Office - (I will think more for redesing(try put not pay-to-win behavior)) - will edit later this post. @nicmo, How team moral will work without good market? (Inside medical office?) edited on 07-10-2024 19:25:27 (7 times)
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Ralf 159 posts 1 year old |
on 07-10-2024 18:54:01 (1 year ago) Medical office : Exactly, a physios centre, just not 10-15 players per day. Just like you said a number of 5-6 players per day will do. Legal office: i will not search a second centre for condition. What about a marketing centre, that will generate some revenue, depending on the level of the center, the club popularity, etc. The amount dont need to significant high, just enough that will make players to want to extend the lvl of the center and will be a weekly payment. Of course the numbers , the money, etc...nicmo you know best if it can work. But as a suggestion, i will make the marketing center Please no MPL - KOB items or raws. edited on 07-10-2024 18:56:07 (3 times)
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Errach 41 posts 1 year old |
on 07-10-2024 21:09:48 (1 year ago) Ralf is right, there are various possibilities to expand the legal office, like using it for team marketing. Marketing could have various positive outcomes for the team, like increasing popularity and morale, decreasimg maintenance costs, getting free batorade and so on. |
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cakle 23 posts 1 year old |
on 07-10-2024 21:37:14 (1 year ago) Like the medical suggestion BUT players using massage must go back to 100 % ( level 1 to 5 players ) if a player dont play a match --automaticly back to 100 %
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hadras8* 108 posts 1 year old |
on 07-10-2024 21:54:52 (1 year ago) Does every bus trip for away matches not cost the club a fare? i see in office page not-_ |
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hadras8* 108 posts 1 year old |
on 08-10-2024 01:07:07 (1 year ago) please don't copy paste the goaltycoon Hopefully this game is better than that:) |
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bigs_nuno 72 posts 1 year old |
on 08-10-2024 12:57:05 (1 year ago) I like the idea of the change to the medical office. And add some energy item that does a similar thing at a big price, so that one could use it once in a while, if needed, for 1 player. Also, it should be possible to still recover an injury at a faster pace than initially determined, limited to a fixed amount per season (for all medical levels). It would not make a full recovery, just a bit faster.
About the other option, I prefer a hotel, which would change the fixed daily recovery to an amount depending on the hotel level. With all this, it should be needed a fractional part for energy level, so that the daily range could be from 1 to 2.5%, depending on the facility level, and that after a game some players would be deducted 1 %, while others would get 3.52% (as it seems to me), or more. |
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nicmo 465 posts 4 years old |
on 08-10-2024 14:30:39 (1 year ago) About having facilities that generate passive income, i dont think its a good idea because once you break even, your earning for doing nothing and that money will come from the same funds we are trying to boost... so we will run into problems later when everyone is making profit on them. |
Lanzs 25 posts 1 year old |
on 08-10-2024 14:50:45 (1 year ago) Hi, suggestion 1, level 1: 1% morale 0.5% condition.
edited on 08-10-2024 15:27:54 (1 times)
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Lanzs 25 posts 1 year old |
on 08-10-2024 15:25:33 (1 year ago) suggestion 2, |
micl314 29 posts 1 year old |
on 08-10-2024 16:48:19 (1 year ago) Perhaps medical and legal office could work the same way : the level of your office make the probability of succss of your request. For example, with a medical office at level 1, you have 10% of chance to see your player's injury fix. At level 5, you have 50 %. WIth a legal office at level 1, you have 10 % of chance to see your palyer's card avoid. At level 5, you have 50 %.
Like that, growing you office give you an advantage, but it's not automatic and not a "pay to win" edited on 08-10-2024 16:49:14 (1 times)
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AkmaXHimeko 22 posts 1 year old |
on 09-10-2024 11:55:37 (1 year ago) I think Lanz suggestion above is fair play for f2p and p2p. Legal Office can be some sort of Support board:
Medical Office:
Well my objective here is to make every department have some sort of passive benefits instead of 100% active one only. Even with this passive benefit, we try to not make directly effect the game match to be a huge advantage for p2p manager. Besides it also will attract more new investor small or big one to upgrade their infrastructure. |
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