![]() nicmo 368 posts 3 years old |
on 25-05-2025 12:48:46 (3 weeks ago) Similar to Player Height swaps, what do you think of a similar system to player traits. For example, ff you have a player with ERR and another with DET, you can swap them for a fee. You cant make up traits, only swaps, this would make players with bad traits somewhat valuable. The swap fee would be high and help fund the game funds. |
![]() markitoss 40 posts 9 months old |
on 25-05-2025 13:12:15 (3 weeks ago) +1 |
![]() Masoud 38 posts 1 year old |
on 25-05-2025 13:16:28 (3 weeks ago) +1 |
![]() Atreyu12 9 posts 1 year old |
on 25-05-2025 13:42:51 (3 weeks ago) I don't like it. I am against of being able to personalize the players. Height and foot was ok since they were new attributes introduced in the game, but traits are an intrisic condition of the player and it should not be trained or modified. This way it is easy to make a "perfect" player, because you can change alnost everything. What will come next? Switching skills? |
![]() Ralf 118 posts 1 year old |
on 25-05-2025 13:48:22 (3 weeks ago) +1 Atreyu |
![]() lysybandyta 213 posts 1 year old |
on 25-05-2025 14:02:41 (3 weeks ago) I don't think height and leg have any use at all, so it doesn't matter too. |
![]() Fletcher90 41 posts 1 year old |
on 25-05-2025 14:46:18 (3 weeks ago) +1 |
![]() Rolyatkram 8 posts 6 months old |
on 26-05-2025 21:42:39 (3 weeks ago) +1 Atreyu |
![]() Thuru 273 posts 1 year old |
on 26-05-2025 22:04:32 (3 weeks ago) Good idea and suggestion nicmo but know the next situation that you can buy many 1 star players and swap the det, inf and sps ones to the bad 5 star ones. |
![]() nicmo 368 posts 3 years old |
on 26-05-2025 22:18:48 (3 weeks ago) good point @thuru but we could keep the swaps between same potential players |
![]() b1c10 91 posts 1 year old |
on 26-05-2025 22:22:05 (3 weeks ago) @Thuru, to avoid this type of situation, it would be ideal to trade for another player with the same potential. Maybe @nicmo should consider. |
![]() speedtuning 93 posts 1 year old |
on 26-05-2025 22:24:00 (3 weeks ago) +1
but yes only change players same stars edited on 26-05-2025 22:24:10 (1 times)
|
![]() maridiba 213 posts 1 year old |
on 26-05-2025 23:12:15 (3 weeks ago) I agree with @Atreyu12, height and foot swaps are not realistic but they were more or less necessary because they have been introduced later and could have ruined some already trained players. Traits have always been there, so we always knew if someone had traits when training him, it seems a little forced
edited on 27-05-2025 05:44:03 (1 times)
|
![]() Zboniak 36 posts 10 months old |
on 27-05-2025 00:14:14 (3 weeks ago) -1 this will lead to abuse and will often be chosen with the best players, which will spoil the game |
![]() Thuru 273 posts 1 year old |
on 27-05-2025 02:06:17 (3 weeks ago) What you can do is still swap good trait 1 star with bad trait 5 star, but make it that expensive that it costs really lot of money. The bonus is that people still buy many 1 star and swap them. So this is good for all game funds including share dividend. But its up to you what you do. Make in this case not only swap 5 star expensive but also 3 and 4 star. |
![]() Spiler 49 posts 10 months old |
on 27-05-2025 05:19:14 (3 weeks ago) +1 but: same stars and high fee! |
![]() maridiba 213 posts 1 year old |
on 27-05-2025 06:09:39 (3 weeks ago) Even if something is good for the funds, it doesn't mean it's good for the game; if there are too many weird features new users may think the game is a joke. Plus, it doesn't really help the economy.. if we want the prizes to grow and become stable we need higher recurring expenses (salaries, maintenance costs..) rather than looking for new weird features for "once in a Life time" income. This economic system looks like a drug addicted always looking for a way to find the money for the next shot 😅 Currently you can have very good players for 2-3€ per month of salary, It seems to low compared to how much we have to pay to sign them |
![]() Iordache 99 posts 1 year old |
on 27-05-2025 09:11:45 (3 weeks ago) Qualities develop, flaws get fixed, both in the game and in real life In real life, nothing changes overnight. A person doesn’t suddenly become super determined or get rid of all their flaws without hard work, time, and the right context. It should be the same in the game. There shouldn’t be direct trait swaps between players (like giving “Det” and taking “Err”). It would be much more realistic and logical to be able to remove a flaw or add a quality, but only when the player reaches a certain level, against a fee. Concrete example: This way, traits are no longer fixed for life, but they also don’t change by chance. Players become valuable through development, and managers have a real reason to invest in them. edited on 27-05-2025 09:18:05 (1 times)
|
![]() Alin 153 posts 1 year old |
on 27-05-2025 09:46:46 (3 weeks ago) Atreyu has a point,but indeed we need more ways to spend money. Middle ground would be same stars players only I guess. |
![]() Landlord 181 posts 1 year old |
on 27-05-2025 10:00:53 (3 weeks ago) -1 edited on 27-05-2025 13:54:40 (6 times)
|
![]() Major117 24 posts 1 year old |
on 27-05-2025 12:32:58 (3 weeks ago) +1 |
![]() villarreal 73 posts 8 months old |
on 27-05-2025 14:58:51 (3 weeks ago) 1 of my striker ERR always scores the most goals in the team :}} |
![]() Twente47 52 posts 1 year old |
on 27-05-2025 21:28:35 (3 weeks ago) -1, if you want more income to the game better make a feature for youth center that for a fee you don’t get a ‘bad’ trait like ERR, INJ. I would say if you want to know for 100% sure you don’t get a bad trait you pay double the price for a player. But keep the same chances of getting a good trait |
![]() Minecodersam 266 posts 1 year old |
on 27-05-2025 22:16:57 (3 weeks ago) @Twente47 this is the formula to became a pay to win, just let the randomness decides |