Player auctions can now be set at 24, 48 or 72 hours, instead of always 48 hours.
When spawning a youth player, the system will make sure the next player is from a different position than the last spawned by the same team. This ensures for example that you don't spawn 2 GKs or more in a row.
If a player has low experience, it will now show in the tactics screen player list.
You can now change the players shirt numbers by going to the individual player information page and click the blue shirt number icon.
Player lists are now listed by the player position and their shirt number, this helps you set a visual priority to players in these lists. For example your most used players can have lower shirt numbers and they will be sorted first.
When a captain is sent off, the match engine will now also recalculate and find a new captain for the team based on team roles.
Old youth players sitting in the youth center will now show a warning, at the end of the season they will retire.
edited on · 2 times
Loretty*59 posts2 years old
nice update.
Ralf238 posts2 years old
Good job
DoVlas17 posts2 years old
Nice!
Pivabuc12 posts2 years old
very good
Alin213 posts2 years old
Nice work, boss!
Game is looking better and better :muscle:
marian2640 posts2 years old
Good job! :)
Minecodersam350 posts2 years old
very good,
just a small thing need to be done: the price filter in market :)
BiSteam53 posts2 years old
very good!!!
CR735 posts2 years old
ِِAmazing
speedtuning122 posts2 years old
Nice, thanks
I have a question about spawning a youth player,
When spawning a youth player, the system will make sure the next player is from a different position than the last spawned by the same team. This ensures for example that you don't spawn 2 GKs or more in a row.
For example, can I buy 1 today and another next week? Will this rule apply, or only if it is on the same day?
edited on · 1 times
Lucatortuga8 posts2 years old
well done!
B0gdan14 posts2 years old
Good work !!
nicmo642 posts4 years old
speedtuning, the "memory" lasts forever, you can spawn one now and another in 3 months, they wont have exactly the same position and side.
lysybandyta*227 posts2 years old
I must say - good updates, without doubts
Speed22 posts2 years old
great update but in the Tactics section there is no possibility to sort them by shirt number, it needs to be corrected
Rossini24 posts2 years old
Well, is it possible in the Medical section to order by: Pos - Player- Avq - Condition?
Xander35 posts2 years old
Nice update
micl314*29 posts2 years old
Nice update
Alin213 posts2 years old
Numbering the players is not just good fun for us gamewise, but also very practical!
Excellent feature @nicmo!
edited on · 1 times
Cabbage*62 posts2 years old
Great work, but youths still should be random (even the same position multiple times in a row).
lordaust22 posts2 years old
>Old youth players sitting in the youth center will now show a warning, at the end of the season they will retire.
And by retire you actually mean that they will be available in the gold-market right?
JUmpingJAckFLash14255 posts2 years old
Nicmo can you add for unXP players the real skills ? -10 or 40% ?
exemple : 40 heading (36)
Shaow78 posts2 years old
What is this update, ruining the game.....
Just kidding, nice work Nicmo 👏 👏 👏, keep doing this and you will have an beautiful game and we will enjoy playing 👏👏👏🏆⚽⚽⚽
Juni37 posts2 years old
Thanks for the update
GREENE-WARIORE10 posts2 years old
very good ..thank you
Razgriz7 posts2 years old
+111
At last, now that's what I call UPDATES!
StealthWorker*1 posts2 years old
I don't know what to say about this change:
When spawning a youth player, the system will make sure the next player is from a different position than the last spawned by the same team. This ensures for example that you don't spawn 2 GKs or more in a row.
If i have all players 50+ and i need only GK and the sistem isn't giving me a 50+ GK and it's give only other positions, what i do then? Because the players with low average aren't bought on market