Kickoff Boss

ΚοινότηταSuggestions (International)

Suggestion regarding stadiums

b1c10152 δημοσιεύσειςμέλος εδώ και 2 χρόνια

Currently, many clubs keep their stadiums at level 1 because there is little incentive to invest in stadium development.

It could be interesting to introduce stadium requirements for each league level, with penalties for clubs that do not meet them.

For example:

  • Clubs in the Professional League (Serie A) should have at least 10 stadium stars to avoid receiving a match debuff.
  • Clubs in the Semi-Professional League (Serie B) should have at least 5 stadium stars to avoid receiving a match debuff.
  • Lower divisions could have proportionally lower requirements based on their level.

The reasons for this suggestion are:

  • It is unrealistic to have clubs competing in the top division with very small stadiums.
  • Stadiums should provide a stronger home advantage through crowd support and atmosphere.
  • Playing away from home should feel more challenging when facing clubs with larger and more developed stadiums.
  • It would create a meaningful reason to invest in stadium upgrades instead of leaving them at level 1.
  • It would add another strategic and realistic aspect to club management.

This change could make stadium development a more important part of the game while improving realism, immersion, and long-term progression.

At the moment, stadium development is largely optional. In real football, clubs aiming to compete at higher levels must also improve their infrastructure. Requiring stadium development would make progression feel more realistic and balanced.

Any improvements or additional suggestions are welcome.

maridiba396 δημοσιεύσειςμέλος εδώ και 2 χρόνια

To me, it doesn't look like a wise idea: what's the point of trying to enforce a naturally advantageous behaviour in a game like this? It risks ending up "curnut e mazziat" XD

Anyone who knows how to do the math already realises that upgrading the stadium is a massive advantage in a game like this, just like any other expense that generates a steady cash flow higher than its recurring costs, so there's no need to force it.

As for the rest, forcing them to spend won't suddenly teach them how to manage their finances; the only result would be to make them (understandably) angry because they're being forced to pay just to avoid a penalty, even though that expenditure actually represents a benefit.

Even though paying for a bonus and paying to avoid a penalty are economically identical in this kind of game, curiously, they tend to be perceived very differently.

Maybe the home advantage proportional to the number of home supporters could work, though. Having to account for it when deciding the ticket price could make things more interesting...

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