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CommunitySuggestions (International)

Automatic skill increase

nicmo642 Beiträge4 jahre alt

Would it be helpful if a manager could set a default skill to increase for each player and when training progress goes above 100, that skills gets trained automatically? The manager can change this default skill any time.

Would you use it?

bearbeitet am · 1 Mal

Fenix17 Beiträge2 jahre alt

I prefer to enter them manually, but it would be a convenient option to add

maridiba394 Beiträge2 jahre alt

Nice idea, I think I would use it in many cases

JUmpingJAckFLash14255 Beiträge2 jahre alt

hello Nicmo

if we have the choise yes its good

squizy58832 Beiträge2 jahre alt

That's helpful

jmrc12516 Beiträge2 jahre alt

I think the same that Fenix, I like to do it manually. I like to ensure not to exceed the 60% level (due the lower increase from there on), unless the automatic increase can be set with that kind of conditions =)

PvPNyko132 Beiträge2 jahre alt

Bah. I would still do it manually because im a control freak :D

Alin213 Beiträge2 jahre alt

Sounds good. BIG yes!

speedtuning122 Beiträge2 jahre alt

Yes, is good idea

Spiler58 Beiträge2 jahre alt

Can be done, but I like to take my time manually :))

lysybandyta*227 Beiträge2 jahre alt

It doesnt take a loot of time and i have a control over the process
no need this change

guilherme15768 Beiträge2 jahre alt

Yes !

lordaust22 Beiträge2 jahre alt

Depends on the implementation. The reason I suspect I would do this manually regardless is not that the challenge is knowing which skill to train, its to know when I need to stop training a particular skill. I.e. I want to train tackling until level 75 then I want to focus on positioning until level 70 then I will do heading till level 70, then return to tackling for example.

So if you implemented:
>Set increase to skill "foo", until level "x", then provide a alert saying player has reached specified level.
I would use this 100%. Otherwise I would still need to do it manually.

efighter*11 Beiträge2 jahre alt

I think this is going to help the unmanaged team. The meaning of Manager diminishes.

maridiba394 Beiträge2 jahre alt

@efighter you still have to login and click to train the players, otherwise they don't receive points

efighter*11 Beiträge2 jahre alt

You allow this automatic change next is automatic training of players at 00:00 hours.

Cabbage*62 Beiträge2 jahre alt

Unnecessary change.

bigs_nuno83 Beiträge2 jahre alt

I agree with Iordaust: it's a good option, but I want to train players on a certain skill up to a point where I have to switch to another one. And with an alert to inform that automatic training has stopped, so that I can choose another one, be with same coach or another (in that case, I don't want to lose a day, and the alert is useful in the day that the player reached the alert level).

Otherwise, I need to do it manually, at least for some players. Anyway, this needs to be optional, of course

savas5227 Beiträge2 jahre alt

Good idea!

Tecnocrazy32 Beiträge2 jahre alt

I like the way it works today, I think the only thing that could be improved is to have a better explanation on how the formulas work to calculate whether a dribble is successful or not. It would also be clearer what is necessary to train or not for each tactic.

Chudej32 Beiträge2 jahre alt

Manual we need active players no automatic :D

jrgomezh2 Beiträge2 jahre alt

Yes.

The manager set the skill and the player auto-train whitout limit. It´s the manager´s responsability change the auto-train to another skill or lost the skill points (be a active manager or die XD)

The players in the unmanaged teams can receive auto-train in random skill in the Season starting day, this way the players can train diferent skill montly and they can be competitives

b1c10150 Beiträge2 jahre alt

My preference is manual :)

But yes, It would be nice when you choose between this or manual.

Eabv25*10 Beiträge2 jahre alt

I wouldn't use it much, but a way to sort the skills in the "Team Player Roles" section would be appreciated.

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