I need to know what aspects each skill point that can be awarded to the players improves, for example, physical condition, passing, ball, positioning, technique, tackling, pieces, I understand, I want to know what it is for or what skills each aspect modifies. that improves in players
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I need help please people
I'm very sorry, my phone resend the same message, I apologize for that.
0 general - any skill but slower
1 Goalkeeping - handling
2 Defending - off the ball, positioning, tackling, heading, set-pieces
3 Attacking - off the ball, positioning, heading, finishing, set-pieces
4 Technique - passing, technique
5 Physical - strength, speed, natural fitness
taken from the docs.
I don't know the detail about all of the stat on player.. but by logic i can explain like
- Handling = keeper one on one or save goal
- Positioning = for better intercept or create goal chance (RNG)
- Passing = same as above (RNG)
- Heading = Higher the stat higher the chance to score a HEADER GOAL (RNG)
- Set Piece = like free kick, corner, you can appoint player to take free kick, corner as this stat high. Also for FREE KICK GOAL (RNG)
- Speed = I dunno... but by logic it can be for counter attack - fast attack/defend or maybe for keeper to recover
- Off the ball = I dunno.... by logic its same as positioning just more to support/guard/mark
- Tackling = high stat, high defend, low chance for card
- Technique = I dunno... by logic its more to player skill or dribble
- Finishing = high stat, high chance to score by any goal method (RNG)
- Strength = I dunno... by logic its more like player less to losing the ball from opponent, more possession
- Natural Fitness = High stat, low energy/Stamina depleted each match
If You want to know what stat need to be focus for each player role/position, just look at the underline stat on that player. Besides there still more missing information in game on how the stat work. If anyone have other information can share here
P/s:
I dunno - No clue on the true mechanic on how that stat effect player/gameplay
RNG - random number generator (event occur on match)
Goal method - Penalty kick, Long shot, Freekick, Header, One on one