Boebes
This week I paid nearly more to my recruiter than the salaries of my players and coaches combined.
The amount (percentage) of the recruitertax is completely off in this game. It's seems to be just a money Cow for rich Recruiters without any in game benefits for the poor Recruits.
Do not misunderstand. The recruiter aspect is in my opinion a great idea to make this fun game Grow even bigger.
But the taxpercentage should be halved and have a maximum period of let's say, 3 seasons. As well as a maximum number of Recruits to manage. So it stays fun for Recruits as well. So they don't abandon the game later on because the difference in income between players is getting way too big for a level playing field.
A recruiter should be obliged to help his Recruit (what's in a name...) and get him or her going with tactical tips, game strategy etc. Should the recruiter fail to do this, he looses his income from this recruit.
If this game wants to grow on a moral level too, this elephant in the Room must be taken into account.
Anyone?
Hi @Boebes,
I'm your recruiter, and I've sent you 3 messages with tips so far, but I haven't heard back from you. They were broadcast messages, which I use to see if someone needs help but hesitates to take the initiative. If you need help with anything specific, just ask, and I'll reply whenever I can... after all, helping you is in my best interest too!
However, I don't really get your point: a recruiter isn't a private tutor, but someone who brings in new players and gets compensated for that effort. The referral system is a standard marketing strategy used across many platforms to incentivize user promotion. The tax isn't a gift; everyone pays it equally, even players who sign up without an invitation. Without this system, the game would likely have to spend more money on traditional advertising to grow, and that budget would still have to come out of the overall prize pool, nothing is free.
Frankly, the recruiter tax doesn't make a game-breaking difference; in fact, it’s fairly negligible. To put things into perspective: my team usually generates between 10k and 15k gold per season in gross revenue. Even though I’ve brought in over 1000 users and currently have more than 200 recruits (including some national champions), the recruiter tax accounts for roughly 5% of my total income. It hardly moves the needle. On top of that, you have to subtract what I pay to my own recruiter, which offsets most of that advantage.
As someone managing a top-tier team, the main reason I promote the game isn't the recruiter tax itself. It's because new users bring in activity, liquidity, and competition, which boosts the prize pool and also boosts my income far more than that 5% ever could.
Look on the bright side: you can also do some promotion yourself and earn extra income. Plus, having a top-ranked user with a direct financial incentive to help you is actually a big advantage... one I certainly didn't have when I started!